10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies
170.23.230.165:25587 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 2.3 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 34 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 05:32 UTC 12d ago | 1 | – | running | 0 |
| Tue 29 Sep, 23:11 UTC 15d ago | 1 | held half | 2.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Where does 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies sit in the rankings?
Rank #6,513 over the last seven days in player hours: 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies, inside the top 29% of ranked servers.
Is 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies busy?
10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies: 0 players now, with 50 slots available. The average player count over the last seven days is 0, with a peak of 2. In the last 48 hours, 17:00 UTC saw the highest activity, with an average of 1 players.
Tags and Filters
10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies tags: what do they indicate?
The game's server browser reads these tags from 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies: gmrust (Game mode): Rust survival, standard; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs166494 (Build): Build 166494; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Which lists and filters on BestRustServers.xyz contain 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies?
The BestRustServers.xyz lists that include 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies are: Best modded Rust servers and Rust servers: zombie, undead and infected. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies Rust version: which one?
The combination is Rust network protocol 2634 and build 166494 on Linux for 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies. Your game has to match the protocol to connect; Steam takes care of updating it.
How smooth is the performance on 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies?
Its average server fps over the last 48 hours was 96, with a low of 54. It held up to 222,343 entities: everything from buildings to deployables in the world. At its highest, memory usage was 7,657 MB. What players experience as lag is low fps combined with a rising entity count.
10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies uptime and reliability: what are they?
10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies is currently online. The uptime it reports shows a restart roughly 12 days 19 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 27 September 2026, BestRustServers.xyz saw it for the first time.
10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies location: where is it?
There is no region published by 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 170.23.230.165:25587.
Settings & Map
What is the map on 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies?
Generated by the game, the map on 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies is procedural, size 6,000, seed 846597. On RustMaps, from this page, the same size and seed show the same map.
What are the settings and rules for 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies?
The name 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies carries no gather multiplier. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. The server has VAC on.
Wipe Information
10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies wipe schedule: what does it show?
Too few wipes are on record for 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 12 days 21 hours.
On 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies, what occurs on wipe day?
The average busiest point of its recent wipes was 1 players. 34 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 100% of recent wipes.
Connect
What is the process to join 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies?
Enter client.connect 170.23.230.165:25587 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp50- Max players The server has 50 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs166494- Build Build 166494.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.