SFBA Lighthouse
172.240.229.155:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:25 UTC 11d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does SFBA Lighthouse sit in the rankings?
In the top 71% of all ranked servers, SFBA Lighthouse is #15,967 on player hours for the last seven days.
Is SFBA Lighthouse busy?
SFBA Lighthouse: 0 players now, with 100 slots available. The seven-day average player count stands at 0.
Tags & Lists
How should the tags on SFBA Lighthouse be interpreted?
The game's server browser reads these tags from SFBA Lighthouse: gmrust (Game mode): Standard survival gameplay; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166586 (Build): Game build number: 166586; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded category applies; plugins or settings alter gameplay. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does SFBA Lighthouse appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include SFBA Lighthouse: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
SFBA Lighthouse Rust version: which one?
Rust network protocol 2634 and build 166586 on Windows is what SFBA Lighthouse uses. Your game has to match the protocol to connect; Steam takes care of updating it.
Is the performance on SFBA Lighthouse smooth?
Over 48 hours, it averaged 81 server fps; the lowest was 60. The entity count reached 206,993, covering buildings, deployables and all other world objects. The maximum memory used was 6,958 MB. What players experience as lag is low fps combined with a rising entity count.
What is the uptime and reliability of SFBA Lighthouse?
SFBA Lighthouse is currently online. According to its reported uptime, the last restart was about 4 days 21 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, BestRustServers.xyz saw it for the first time.
Where can SFBA Lighthouse be found?
There is no region published by SFBA Lighthouse. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 172.240.229.155:28015.
Settings & Map
Which map is used on SFBA Lighthouse?
On SFBA Lighthouse, the map is procedural, size 6,000 with seed 7007, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
SFBA Lighthouse rules and settings: what are they?
A gather rate is not given in the name SFBA Lighthouse. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. The server has VAC on.
Wipe Schedule
SFBA Lighthouse wipe schedule: what does it show?
SFBA Lighthouse's wipe rhythm cannot be told from the wipes on record, which are too few. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The current world has been running since 11 days 12 hours.
On SFBA Lighthouse, what occurs on wipe day?
An average peak of 1 players was drawn by its recent wipes. 37 hours after the latest wipe, the crowd hit its peak.
Connect
What is the process to join SFBA Lighthouse?
To connect, type client.connect 172.240.229.155:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp100,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp100- Max players Slots: 100.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166586- Build Game build number: 166586.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.