Darkstar 5X Experimental
172.240.229.71:28065 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 20h. The force wipe · high confidence
- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 22d 20hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:30 UTCFW 11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does Darkstar 5X Experimental sit in the rankings?
Over the last seven days, Darkstar 5X Experimental ranks #15,802 in player hours, which is in the top 71% of ranked servers.
Is Darkstar 5X Experimental busy?
The current player count for Darkstar 5X Experimental is 0, out of 50 slots. Averaged across the last seven days: 0 players, peaking at 1.
Tags & Lists
Darkstar 5X Experimental tags: what do they indicate?
The game's server browser reads these tags from Darkstar 5X Experimental: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): Slot count is 50; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166652 (Build): Build 166652; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^m (Monthly): Wipe cycle: monthly, with the force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does Darkstar 5X Experimental appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include Darkstar 5X Experimental are: Best 5x Rust servers and Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Gather rate: 5x.
Server Details
Darkstar 5X Experimental Rust version: which one?
On Windows, Darkstar 5X Experimental runs Rust network protocol 2634 and build 166652. Your game has to match the protocol to connect; Steam takes care of updating it.
Is the performance on Darkstar 5X Experimental smooth?
For the past 48 hours, server fps averaged 130, never dropping below 100. It held up to 70,623 entities: everything from buildings to deployables in the world. Memory use peaked at 2,207 MB. What players experience as lag is low fps combined with a rising entity count.
How reliable is Darkstar 5X Experimental and is it online?
At the moment, Darkstar 5X Experimental is up. According to its reported uptime, the last restart was about 9 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 13 September 2026.
What is the location of Darkstar 5X Experimental?
No region is given by Darkstar 5X Experimental. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 172.240.229.71:28065.
Rules & Map
Darkstar 5X Experimental map: which one is it?
On Darkstar 5X Experimental, the map is procedural, size 3,500 with seed 1162579596, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
What rules and configuration does Darkstar 5X Experimental have?
Darkstar 5X Experimental carries its gather rate in its name: 5x. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Plugin count: Oxide. The server has VAC on.
Wipe Information
Darkstar 5X Experimental wipe schedule: what does it show?
Darkstar 5X Experimental wipes at the monthly force wipe only. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. Its world dates from 11 days 23 hours. The tags declare wipes once a month.
On Darkstar 5X Experimental, what occurs on wipe day?
The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.
Connect
What is the process to join Darkstar 5X Experimental?
Use the F1 console: client.connect 172.240.229.71:28065. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp50,ptrak,$r?,v2634,^m,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp50- Max players Slot count is 50.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs166652- Build Build 166652.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Wipe schedule
^m- Monthly Wipe cycle: monthly, with the force wipe.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.