DiggyTown - Solo-Duo-Trio-Quad
172.240.47.243:25619 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of DiggyTown - Solo-Duo-Trio-Quad?
Rank #15,903 over the last seven days in player hours: DiggyTown - Solo-Duo-Trio-Quad, inside the top 72% of ranked servers.
What is the player count on DiggyTown - Solo-Duo-Trio-Quad?
0 of 60 slots are filled on DiggyTown - Solo-Duo-Trio-Quad at the moment. The seven-day average player count stands at 0.
Tags & Lists
How should the tags on DiggyTown - Solo-Duo-Trio-Quad be interpreted?
For DiggyTown - Solo-Duo-Trio-Quad, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp60 (Max players): The server has 60 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^z (Modded): Under Modded, because plugins or settings modify play; ^y (Carbon): Uses Carbon for plugins. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Which lists and filters on BestRustServers.xyz contain DiggyTown - Solo-Duo-Trio-Quad?
The BestRustServers.xyz lists that include DiggyTown - Solo-Duo-Trio-Quad are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Server Information
What Rust version is DiggyTown - Solo-Duo-Trio-Quad on?
On Linux, DiggyTown - Solo-Duo-Trio-Quad runs Rust network protocol 2634 and build 167781. Joining requires the same protocol; Steam updates your game for you.
DiggyTown - Solo-Duo-Trio-Quad performance: is it smooth?
For the past 48 hours, server fps averaged 197, never dropping below 124. Buildings, deployables and the rest of the world accounted for up to 89,156 entities. Memory use peaked at 2,781 MB. What players experience as lag is low fps combined with a rising entity count.
DiggyTown - Solo-Duo-Trio-Quad uptime and reliability: what are they?
At the moment, DiggyTown - Solo-Duo-Trio-Quad is up. The uptime it reports shows a restart roughly 4 hours ago. Over the past 3 full days, it was online 72 of 72 hours, 100% of the time. It was first seen by BestRustServers.xyz on 10 October 2026.
DiggyTown - Solo-Duo-Trio-Quad location: where is it?
There is no region published by DiggyTown - Solo-Duo-Trio-Quad. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 172.240.47.243:25619.
Rules and Settings
What is the map on DiggyTown - Solo-Duo-Trio-Quad?
Generated by the game, the map on DiggyTown - Solo-Duo-Trio-Quad is procedural, size 4,000, seed 1515203761. View it on RustMaps from this page: identical size and seed produce an identical map.
What are the settings and rules for DiggyTown - Solo-Duo-Trio-Quad?
No gather rate appears in the name of DiggyTown - Solo-Duo-Trio-Quad. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Carbon. The server has VAC on.
Wipe Information
DiggyTown - Solo-Duo-Trio-Quad wipe schedule: what does it show?
The record holds too few wipes for DiggyTown - Solo-Duo-Trio-Quad to show a rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 3 days 20 hours.
Connect
What is the process to join DiggyTown - Solo-Duo-Trio-Quad?
To connect, type client.connect 172.240.47.243:25619 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp60,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust- Game mode Survival as standard in Rust.
mp60- Max players The server has 60 slots.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^z- Modded Under Modded, because plugins or settings modify play.
^y- Carbon Uses Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.