FadedxNation 4Netplayers Rust Server
172.240.81.136:21400 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does FadedxNation 4Netplayers Rust Server sit in the rankings?
Over the last seven days, FadedxNation 4Netplayers Rust Server ranks #4,719 in player hours, which is in the top 21% of ranked servers.
Is FadedxNation 4Netplayers Rust Server busy?
The current player count for FadedxNation 4Netplayers Rust Server is 0, out of 10 slots. The seven-day average player count stands at 1, and the highest point was 2. Over the last 48 hours, the peak hour was 20:00 UTC, averaging 2 players.
Tags & Lists
How should the tags on FadedxNation 4Netplayers Rust Server be interpreted?
The game's server browser reads these tags from FadedxNation 4Netplayers Rust Server: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^p (PvE): Other players are not a threat here; the world is; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded category applies; plugins or settings alter gameplay. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
FadedxNation 4Netplayers Rust Server in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include FadedxNation 4Netplayers Rust Server are: Best modded Rust servers and Best Rust PvE servers. On the server list, the filters that bring it up are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server Overview
What Rust version is FadedxNation 4Netplayers Rust Server on?
On Linux, FadedxNation 4Netplayers Rust Server runs Rust network protocol 2634 and build 167781. Steam updates your game automatically, but it needs to match the protocol to join.
How smooth is the performance on FadedxNation 4Netplayers Rust Server?
Over 48 hours, it averaged 30 server fps; the lowest was 30. Buildings, deployables and the rest of the world accounted for up to 90,872 entities. At its highest, memory usage was 2,297 MB. A climbing entity count and low fps are felt by players as lag.
How reliable is FadedxNation 4Netplayers Rust Server and is it online?
At the moment, FadedxNation 4Netplayers Rust Server is up. About 4 hours ago is when it last restarted, based on its uptime. It was up 100% of the time over the last 2 full days, 48 of 48 hours. The first time BestRustServers.xyz saw it was on 10 October 2026.
What is the location of FadedxNation 4Netplayers Rust Server?
No region is published by FadedxNation 4Netplayers Rust Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 172.240.81.136:21400.
Rules & Map
FadedxNation 4Netplayers Rust Server map: which one is it?
On FadedxNation 4Netplayers Rust Server, the map is procedural, size 4,000 with seed 1234567890, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
FadedxNation 4Netplayers Rust Server rules and settings: what are they?
No gather rate appears in the name of FadedxNation 4Netplayers Rust Server. The default cap of 8 players per group is in force. It runs pve, other players cannot be fought. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. The server has VAC on.
Wipe Schedule
When does FadedxNation 4Netplayers Rust Server wipe?
FadedxNation 4Netplayers Rust Server's wipe rhythm cannot be told from the wipes on record, which are too few. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. Its world dates from 3 days 1 hours.
Join Server
FadedxNation 4Netplayers Rust Server joining: how is it done?
Enter client.connect 172.240.81.136:21400 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,^p,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla- Game mode Survival, vanilla style.
mp10- Max players Slots: 10.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Gameplay
^p- PvE Other players are not a threat here; the world is.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.