HyperNode | Rust Development Server
172.96.160.200:7700 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 15.3 days between real wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:55 UTC 8d ago | 0 | – | running | 0 |
| Sun 20 Sep, 07:10 UTC 23d ago | 0 | – | 15.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
HyperNode | Rust Development Server ranking: what position does it hold?
In the top 71% of all ranked servers, HyperNode | Rust Development Server is #15,983 on player hours for the last seven days.
How many players are on HyperNode | Rust Development Server?
At this moment, HyperNode | Rust Development Server is offline, with the last sighting 6 days 6 hours ago. The seven-day average player count stands at 0.
Tags and Filters
What is the meaning of the tags on HyperNode | Rust Development Server?
The game's server browser reads these tags from HyperNode | Rust Development Server: gmrust (Game mode): Rust survival, standard; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded category applies; plugins or settings alter gameplay. Current players, queue and world creation time come from the tags and appear at the top of this page.
HyperNode | Rust Development Server in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include HyperNode | Rust Development Server: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
HyperNode | Rust Development Server Rust version: which one?
The combination is Rust network protocol 2634 and build 166652 on Linux for HyperNode | Rust Development Server. Joining requires the same protocol; Steam updates your game for you.
How reliable is HyperNode | Rust Development Server and is it online?
Offline now for HyperNode | Rust Development Server, last seen 6 days 6 hours ago. It was up 23% of the time over the last 7 full days, 39 of 168 hours. On 13 September 2026, BestRustServers.xyz saw it for the first time.
What is the location of HyperNode | Rust Development Server?
There is no region published by HyperNode | Rust Development Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 172.96.160.200:7700.
Settings & Map
What is the map on HyperNode | Rust Development Server?
Generated by the game, the map on HyperNode | Rust Development Server is procedural, size 3,500, seed 123456789. On RustMaps, from this page, the same size and seed show the same map.
What rules and configuration does HyperNode | Rust Development Server have?
A gather rate is not given in the name HyperNode | Rust Development Server. No group limit is stated; the game's default of 8 players applies. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. Plugins or settings change the game, so it appears under Modded. Oxide plugins are used. VAC protection is on.
Wipe Schedule
HyperNode | Rust Development Server wipe schedule: what does it show?
Too few wipes are on record for HyperNode | Rust Development Server to reveal its rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 8 days 5 hours.
What happens on wipe day on HyperNode | Rust Development Server?
Across its recent wipes, the busiest point averaged 0 players. 1 hours after the latest wipe, the crowd hit its peak.
Join Server
HyperNode | Rust Development Server joining: how is it done?
To connect, type client.connect 172.96.160.200:7700 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. You can find its website at https://hypernode.gg/.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp40- Max players The server has 40 slots.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs166652- Build Build 166652.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.