HyperNode | Rust Development Server
172.96.160.200:7730 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 14:50 UTC 14d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Where does HyperNode | Rust Development Server sit in the rankings?
In the top 71% of all ranked servers, HyperNode | Rust Development Server is #15,962 on player hours for the last seven days.
How many players are on HyperNode | Rust Development Server?
HyperNode | Rust Development Server is not online at the moment; its last appearance was 9 days 16 hours ago.
Server Tags
What is the meaning of the tags on HyperNode | Rust Development Server?
Read by the game's server browser, the tags HyperNode | Rust Development Server publishes are: gmrust (Game mode): Survival as standard in Rust; mp40 (Max players): Slots: 40; ts10 (Group limit): 10 is the largest team allowed; v2633 (Protocol): Game protocol 2633; the same version is required to join; cs165217 (Build): Running build 165217; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Under Modded, because plugins or settings modify play. Current players, queue and world creation time come from the tags and appear at the top of this page.
Which lists and filters on BestRustServers.xyz contain HyperNode | Rust Development Server?
The BestRustServers.xyz lists that include HyperNode | Rust Development Server are: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server Details
What Rust version is HyperNode | Rust Development Server on?
Rust network protocol 2633 and build 165217 on Linux is what HyperNode | Rust Development Server uses. Steam updates your game automatically, but it needs to match the protocol to join.
What is the uptime and reliability of HyperNode | Rust Development Server?
Offline now for HyperNode | Rust Development Server, last seen 9 days 16 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
HyperNode | Rust Development Server location: where is it?
There is no region published by HyperNode | Rust Development Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 172.96.160.200:7730.
Settings & Map
HyperNode | Rust Development Server map: which one is it?
On HyperNode | Rust Development Server, the map is procedural, size 3,500 with seed 123456789, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
What rules and configuration does HyperNode | Rust Development Server have?
A gather rate is not given in the name HyperNode | Rust Development Server. No more than 10 players to a group. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Oxide. VAC: on.
Wipe Schedule
HyperNode | Rust Development Server wipe schedule: what does it show?
The record holds too few wipes for HyperNode | Rust Development Server to show a rhythm. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The world in play was made 38 days 6 hours.
What happens on wipe day on HyperNode | Rust Development Server?
Across its recent wipes, the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.
How to Join
What is the process to join HyperNode | Rust Development Server?
To connect, type client.connect 172.96.160.200:7730 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. https://hypernode.gg/ is its website.
Server tags
Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts10,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp40- Max players Slots: 40.
ts10- Group limit 10 is the largest team allowed.
v2633- Protocol Game protocol 2633; the same version is required to join.
cs165217- Build Running build 165217.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.