Chicago Chill No-Decay
173.234.31.2:28035 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 22h. The force wipe · high confidence
- wipe-day peak
- 3 players, last three wipes
Coming wipes
- 22d 22hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:59 UTCFW 12d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Where does Chicago Chill No-Decay sit in the rankings?
Over the last seven days, Chicago Chill No-Decay ranks #7,080 in player hours, which is in the top 32% of ranked servers.
What is the player count on Chicago Chill No-Decay?
Chicago Chill No-Decay: 0 players now, with 50 slots available. The seven-day average player count stands at 0, and the highest point was 2. The busiest time in the last 48 hours was 22:00 UTC, when the average player count was 1.
Tags & Lists
What is the meaning of the tags on Chicago Chill No-Decay?
Read by the game's server browser, the tags Chicago Chill No-Decay publishes are: gmvanilla (Game mode): Vanilla survival gameplay; mp50 (Max players): Slots: 50; ts12 (Group limit): 12 is the largest team allowed; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167058 (Build): Running build 167058; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does Chicago Chill No-Decay appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include Chicago Chill No-Decay are: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
What Rust version is Chicago Chill No-Decay on?
The combination is Rust network protocol 2634 and build 167058 on Windows for Chicago Chill No-Decay. Steam updates your game automatically, but it needs to match the protocol to join.
Chicago Chill No-Decay performance: is it smooth?
For the past 48 hours, server fps averaged 103, never dropping below 11. Buildings, deployables and the rest of the world accounted for up to 105,837 entities. The maximum memory used was 3,379 MB. A climbing entity count and low fps are felt by players as lag.
What is the uptime and reliability of Chicago Chill No-Decay?
Chicago Chill No-Decay is currently online. The uptime it reports shows a restart roughly 10 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, BestRustServers.xyz saw it for the first time.
What is the location of Chicago Chill No-Decay?
No region is published by Chicago Chill No-Decay. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 173.234.31.2:28035.
Rules and Settings
What is the map on Chicago Chill No-Decay?
On Chicago Chill No-Decay, the map is procedural, size 4,250 with seed 1583848389, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
What are the settings and rules for Chicago Chill No-Decay?
A gather rate is not given in the name Chicago Chill No-Decay. No more than 12 players to a group. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. Oxide plugins are used. VAC: on.
Wipe Cycle
When does Chicago Chill No-Decay wipe?
The force wipe is the one monthly wipe on Chicago Chill No-Decay. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world dates from 12 days 2 hours.
What happens on wipe day on Chicago Chill No-Decay?
An average peak of 3 players was drawn by its recent wipes. 8 hours into the latest wipe, the crowd reached its peak.
How to Join
What is the process to join Chicago Chill No-Decay?
Use the F1 console: client.connect 173.234.31.2:28035. Launch Rust on this page does the same by opening Rust through Steam and connecting. https://logicservers.com/game-servers/rust is its website.
Server tags
Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167058,ts12,^o^z
Game
gmvanilla- Game mode Vanilla survival gameplay.
mp50- Max players Slots: 50.
ts12- Group limit 12 is the largest team allowed.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167058- Build Running build 167058.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.