RustyOG Test Server
174.166.109.197:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.3 days between real wipes
- on rhythm
- 25% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 22:36 UTC 1d ago | – | – | running | 1 |
| Thu 8 Oct, 11:36 UTC 5d ago | 2 | halved by day 2 | 4.5 days | 0 |
| Thu 8 Oct, 02:21 UTC 6d ago | 2 | – | 0.4 days | 1 |
| Tue 6 Oct, 20:59 UTC 7d ago | 1 | – | 1.2 days | 0 |
| Mon 5 Oct, 12:25 UTC 8d ago | 1 | – | 1.4 days | 0 |
| Mon 28 Sep, 17:21 UTC 15d ago | 0 | – | 6.8 days | 0 |
| Sun 27 Sep, 15:46 UTC 16d ago | 1 | – | 1.1 days | 1 |
| Sat 26 Sep, 16:06 UTC 17d ago | 1 | – | 1 days | 1 |
| Mon 21 Sep, 20:09 UTC 22d ago | 1 | halved by day 1 | 4.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does RustyOG Test Server sit in the rankings?
In the top 30% of all ranked servers, RustyOG Test Server is #6,704 on player hours for the last seven days.
What is the player count on RustyOG Test Server?
At this moment, RustyOG Test Server is offline, with the last sighting 34 hours ago. Averaged across the last seven days: 0 players, peaking at 2. In the last 48 hours, 16:00 UTC saw the highest activity, with an average of 1 players.
Tags & Lists
RustyOG Test Server tags: what do they indicate?
Read by the game's server browser, the tags RustyOG Test Server publishes are: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167584 (Build): Running build 167584; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does RustyOG Test Server appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include RustyOG Test Server: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Server Information
RustyOG Test Server Rust version: which one?
Rust network protocol 2634 and build 167584 on Windows is what RustyOG Test Server uses. Joining requires the same protocol; Steam updates your game for you.
Is the performance on RustyOG Test Server smooth?
For the past 48 hours, server fps averaged 30, never dropping below 28. Buildings, deployables and the rest of the world accounted for up to 112,290 entities. The maximum memory used was 2,480 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of RustyOG Test Server?
Last seen 34 hours ago, RustyOG Test Server is currently offline. About 34 minutes ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 71 of 168 hours, 42% of the time. It was first seen by BestRustServers.xyz on 17 September 2026.
RustyOG Test Server location: where is it?
There is no region published by RustyOG Test Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 174.166.109.197:28015 is its address.
Rules and Settings
Which map is used on RustyOG Test Server?
Generated by the game, the map on RustyOG Test Server is procedural, size 3,500, seed 1337. View it on RustMaps from this page: identical size and seed produce an identical map. Called Custom Map on the map list.
RustyOG Test Server rules and settings: what are they?
No gather rate appears in the name of RustyOG Test Server. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Carbon. VAC protection is on.
Wipe Cycle
RustyOG Test Server wipe schedule: what does it show?
No next wipe can be predicted for RustyOG Test Server, which wipes at irregular times. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. Its world dates from 34 hours.
On RustyOG Test Server, what occurs on wipe day?
An average peak of 2 players was drawn by its recent wipes. 33 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. By day 2 the crowd had fallen below half in the wipes that did not hold.
Join Server
What is the process to join RustyOG Test Server?
To connect, type client.connect 174.166.109.197:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^z,^y
Game
gmvanilla- Game mode Survival in vanilla mode.
mp10- Max players Slots: 10.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167584- Build Running build 167584.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Plugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.