[US] Sentinel Main Test | Vanilla | Weekly
NA 174.57.113.24:28040 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 53% of all ranked servers, top 75% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 17 October, 03:09 UTC, in 1d 18h. Weekly: 7 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does [US] Sentinel Main Test | Vanilla | Weekly sit in the rankings?
Player hours over the last seven days place [US] Sentinel Main Test | Vanilla | Weekly at #1,377 in North America, and at #11,737 in the top 53% of ranked servers.
Is [US] Sentinel Main Test | Vanilla | Weekly busy?
The current player count for [US] Sentinel Main Test | Vanilla | Weekly is 0, out of 10 slots. Averaged across the last seven days: 0 players, peaking at 2.
Tags & Lists
[US] Sentinel Main Test | Vanilla | Weekly tags: what do they indicate?
Read by the game's server browser, the tags [US] Sentinel Main Test | Vanilla | Weekly publishes are: gmvanilla (Game mode): Vanilla survival gameplay; mp10 (Max players): Slot count is 10; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167398 (Build): Game build number: 167398; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): As Facepunch ships the game: rates, kits and rules unchanged; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded category applies; plugins or settings alter gameplay; NA (North America): The server browser lists it under North America; rustmaps (Custom tag): A non-standard tag, set by the owner or a plugin. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
[US] Sentinel Main Test | Vanilla | Weekly in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include [US] Sentinel Main Test | Vanilla | Weekly: Best modded Rust servers and North American Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Server Information
What Rust version is [US] Sentinel Main Test | Vanilla | Weekly on?
Rust network protocol 2634 and build 167398 on Windows is what [US] Sentinel Main Test | Vanilla | Weekly uses. Your game has to match the protocol to connect; Steam takes care of updating it.
Is the performance on [US] Sentinel Main Test | Vanilla | Weekly smooth?
For the past 48 hours, server fps averaged 91, never dropping below 49. Buildings, deployables and the rest of the world accounted for up to 97,388 entities. The maximum memory used was 4,661 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of [US] Sentinel Main Test | Vanilla | Weekly?
At the moment, [US] Sentinel Main Test | Vanilla | Weekly is up. About 5 days 3 hours ago is when it last restarted, based on its uptime. It was up 100% of the time over the last 4 full days, 96 of 96 hours. On 10 October 2026, BestRustServers.xyz saw it for the first time.
Where can [US] Sentinel Main Test | Vanilla | Weekly be found?
In North America, [US] Sentinel Main Test | Vanilla | Weekly lists itself with its NA tag. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 174.57.113.24:28040.
Rules & Map
[US] Sentinel Main Test | Vanilla | Weekly map: which one is it?
Custom map, size 4,250: that is what [US] Sentinel Main Test | Vanilla | Weekly runs. Its map file is published, so you can download it from this page.
What rules and configuration does [US] Sentinel Main Test | Vanilla | Weekly have?
A gather rate is not given in the name [US] Sentinel Main Test | Vanilla | Weekly. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Oxide. Vanilla is the label it uses: as Facepunch ships the game: rates, kits and rules unchanged. VAC protection is on.
Wipe Information
When does [US] Sentinel Main Test | Vanilla | Weekly wipe?
An estimate from weekly: 7 days after its last wipe gives [US] Sentinel Main Test | Vanilla | Weekly's next wipe. On Saturday 17 October at 03:09 UTC the next wipe is due. Its world dates from 5 days 5 hours. Weekly wipes are declared in its tags.
How to Join
How can I connect to [US] Sentinel Main Test | Vanilla | Weekly?
Enter client.connect 174.57.113.24:28040 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,^w,^v,NA,gmvanilla,cs167398,ts8,^o^z,rustmaps
Game
gmvanilla- Game mode Vanilla survival gameplay.
mp10- Max players Slot count is 10.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167398- Build Game build number: 167398.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Wipe schedule
^w- Weekly Wipe cycle: weekly.
Difficulty
^v- Vanilla As Facepunch ships the game: rates, kits and rules unchanged.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Region
NA- North America The server browser lists it under North America.
Other
rustmaps- Custom tag A non-standard tag, set by the owner or a plugin.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.