Contracts Oxide Production (28015)
174.91.200.182:28015 checked 1h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 10.7 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 05:27 UTC 2h ago | – | – | running | 1 |
| Tue 13 Oct, 21:28 UTC 10h ago | – | – | – | 1 |
| Sat 3 Oct, 04:34 UTC 11d ago | 1 | held half | 10.7 days | 1 |
| Thu 10 Sep, 03:56 UTC 34d ago | – | – | 23 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of Contracts Oxide Production (28015)?
In the top 45% of all ranked servers, Contracts Oxide Production (28015) is #10,110 on player hours for the last seven days.
Is Contracts Oxide Production (28015) busy?
At this moment, Contracts Oxide Production (28015) is offline, with the last sighting 1 hours ago. The average player count over the last seven days is 1, with a peak of 1. Over the last 48 hours, the peak hour was 04:00 UTC, averaging 1 players.
Tags & Lists
How should the tags on Contracts Oxide Production (28015) be interpreted?
The game's server browser reads these tags from Contracts Oxide Production (28015): gmrust (Game mode): Survival as standard in Rust; mp3 (Max players): The server has 3 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Game build number: 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does Contracts Oxide Production (28015) appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include Contracts Oxide Production (28015): Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server Details
What Rust version is Contracts Oxide Production (28015) on?
The combination is Rust network protocol 2634 and build 167781 on Windows for Contracts Oxide Production (28015). Steam updates your game automatically, but it needs to match the protocol to join.
How reliable is Contracts Oxide Production (28015) and is it online?
Last seen 1 hours ago, Contracts Oxide Production (28015) is currently offline. Over the past 7 full days, it was online 7 of 168 hours, 4% of the time. On 19 September 2026, BestRustServers.xyz saw it for the first time.
Contracts Oxide Production (28015) location: where is it?
No region is published by Contracts Oxide Production (28015). BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 174.91.200.182:28015.
Rules and Settings
What is the map on Contracts Oxide Production (28015)?
Procedural map: that is what Contracts Oxide Production (28015) runs, and it is generated by the game.
Contracts Oxide Production (28015) rules and settings: what are they?
No gather rate appears in the name of Contracts Oxide Production (28015). No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Plugins or settings change the game, so it appears under Modded. Plugin count: Oxide. VAC: on.
Wipe Schedule
On what schedule does Contracts Oxide Production (28015) wipe?
With irregular wipe times on Contracts Oxide Production (28015), no next wipe is predictable. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 2 hours.
What happens on wipe day on Contracts Oxide Production (28015)?
An average peak of 1 players was drawn by its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 100% of recent wipes.
Join Server
What is the process to join Contracts Oxide Production (28015)?
Use the F1 console: client.connect 174.91.200.182:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp3,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp3- Max players The server has 3 slots.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Game build number: 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.