Devblog 260 Local
176.52.78.213:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Devblog 260 Local ranking: what position does it hold?
In the top 71% of all ranked servers, Devblog 260 Local is #16,730 on player hours for the last seven days.
How many players are on Devblog 260 Local?
At this moment, Devblog 260 Local is offline, with the last sighting 17 days 20 hours ago.
Server Tags
What is the meaning of the tags on Devblog 260 Local?
Read by the game's server browser, the tags Devblog 260 Local publishes are: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): Slot count is 50; ts8 (Group limit): Teams are limited to 8, the default; v2633 (Protocol): Protocol 2633: join only if your game matches this version; cs165217 (Build): Running build 165217; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded category applies; plugins or settings alter gameplay. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does Devblog 260 Local appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include Devblog 260 Local: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server Information
Devblog 260 Local Rust version: which one?
On Windows, Devblog 260 Local runs Rust network protocol 2633 and build 165217. Your game has to match the protocol to connect; Steam takes care of updating it.
How reliable is Devblog 260 Local and is it online?
Offline now for Devblog 260 Local, last seen 17 days 20 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by BestRustServers.xyz on 26 September 2026.
Where can Devblog 260 Local be found?
No region is published by Devblog 260 Local. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 176.52.78.213:28015 is its address.
Rules and Settings
Which map is used on Devblog 260 Local?
A procedural map is what Devblog 260 Local runs, generated by the game.
What are the settings and rules for Devblog 260 Local?
No gather rate appears in the name of Devblog 260 Local. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Oxide. VAC protection is on.
Wipe Information
Devblog 260 Local wipe schedule: what does it show?
The record holds too few wipes for Devblog 260 Local to show a rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 17 days 21 hours.
Connect
How can I connect to Devblog 260 Local?
Use the F1 console: client.connect 176.52.78.213:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp50- Max players Slot count is 50.
ts8- Group limit Teams are limited to 8, the default.
v2633- Protocol Protocol 2633: join only if your game matches this version.
cs165217- Build Running build 165217.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.