SpyExpeditions Development Server
177.138.189.139:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of SpyExpeditions Development Server?
Over the last seven days, SpyExpeditions Development Server ranks #8,729 in player hours, which is in the top 40% of ranked servers.
How many players are on SpyExpeditions Development Server?
At this moment, SpyExpeditions Development Server is offline, with the last sighting 34 hours ago. The seven-day average player count stands at 1, and the highest point was 1. The busiest time in the last 48 hours was 22:00 UTC, when the average player count was 1.
Server Tags
How should the tags on SpyExpeditions Development Server be interpreted?
For SpyExpeditions Development Server, the game's server browser reads the following tags: gmrust (Game mode): Rust survival, standard; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Running build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Which lists and filters on BestRustServers.xyz contain SpyExpeditions Development Server?
The BestRustServers.xyz lists that include SpyExpeditions Development Server are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server Overview
SpyExpeditions Development Server Rust version: which one?
The combination is Rust network protocol 2634 and build 167781 on Windows for SpyExpeditions Development Server. Steam updates your game automatically, but it needs to match the protocol to join.
What is the uptime and reliability of SpyExpeditions Development Server?
Offline now for SpyExpeditions Development Server, last seen 34 hours ago. In 1 full day, uptime was 25%; hours online: 6 of 24. The first time BestRustServers.xyz saw it was on 13 October 2026.
Where can SpyExpeditions Development Server be found?
No region is published by SpyExpeditions Development Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 177.138.189.139:28015 is its address.
Rules & Map
What is the map on SpyExpeditions Development Server?
Procedural map: that is what SpyExpeditions Development Server runs, and it is generated by the game.
SpyExpeditions Development Server rules and settings: what are they?
A gather rate is not given in the name SpyExpeditions Development Server. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Oxide. VAC: on.
Wipe Cycle
SpyExpeditions Development Server wipe schedule: what does it show?
Too few wipes are on record for SpyExpeditions Development Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 41 hours.
Join Server
How can I connect to SpyExpeditions Development Server?
To connect, type client.connect 177.138.189.139:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp10- Max players Slots: 10.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Running build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.