storytest
177.184.148.237:28045 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
storytest ranking: what position does it hold?
In the top 63% of all ranked servers, storytest is #14,092 on player hours for the last seven days.
Is storytest busy?
At this moment, storytest is offline, with the last sighting 3 days 5 hours ago. Averaged across the last seven days: 0 players, peaking at 1.
Server Tags
How should the tags on storytest be interpreted?
The game's server browser reads these tags from storytest: gmrust (Game mode): Survival as standard in Rust; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166652 (Build): Running build 166652; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Carbon provides the plugin framework here. Current players, queue and world creation time come from the tags and appear at the top of this page.
storytest in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include storytest: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
storytest Rust version: which one?
On Windows, storytest runs Rust network protocol 2634 and build 166652. Steam updates your game automatically, but it needs to match the protocol to join.
storytest uptime and reliability: what are they?
Offline now for storytest, last seen 3 days 5 hours ago. It was up 61% of the time over the last 6 full days, 88 of 144 hours. On 7 October 2026, BestRustServers.xyz saw it for the first time.
Where can storytest be found?
There is no region published by storytest. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 177.184.148.237:28045.
Settings & Map
storytest rules and settings: what are they?
A gather rate is not given in the name storytest. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Plugins in use: Carbon. VAC: on.
Wipe Schedule
storytest wipe schedule: what does it show?
storytest's wipe rhythm cannot be told from the wipes on record, which are too few. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The world in play was made 7 days.
How to Join
storytest joining: how is it done?
To connect, type client.connect 177.184.148.237:28045 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y
Game
gmrust- Game mode Survival as standard in Rust.
mp4- Max players Slots: 4.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs166652- Build Running build 166652.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.