Local Debug (no EAC)
178.90.175.122:28015 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Local Debug (no EAC) ranking: what position does it hold?
Over the last seven days, Local Debug (no EAC) ranks #14,211 in player hours, which is in the top 61% of ranked servers.
Is Local Debug (no EAC) busy?
At this moment, Local Debug (no EAC) is offline, with the last sighting 18 days ago.
Server Tags
How should the tags on Local Debug (no EAC) be interpreted?
The game's server browser reads these tags from Local Debug (no EAC): gmrust (Game mode): Survival as standard in Rust; mp8 (Max players): The server has 8 slots; ts8 (Group limit): Teams are limited to 8, the default; v2633 (Protocol): Protocol 2633: join only if your game matches this version; cs163207 (Build): Running build 163207; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does Local Debug (no EAC) appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include Local Debug (no EAC): Rust community servers, ranked. On the server list, the filters that bring it up are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server Information
What Rust version is Local Debug (no EAC) on?
The combination is Rust network protocol 2633 and build 163207 on Windows for Local Debug (no EAC). Your game has to match the protocol to connect; Steam takes care of updating it.
What is the uptime and reliability of Local Debug (no EAC)?
Offline now for Local Debug (no EAC), last seen 18 days ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by BestRustServers.xyz on 26 September 2026.
Where can Local Debug (no EAC) be found?
No region is published by Local Debug (no EAC). BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 178.90.175.122:28015.
Rules and Settings
Which map is used on Local Debug (no EAC)?
A procedural map is what Local Debug (no EAC) runs, generated by the game.
What are the settings and rules for Local Debug (no EAC)?
No gather rate appears in the name of Local Debug (no EAC). With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. It is a community server, found under Community. VAC protection is off.
Wipe Information
Local Debug (no EAC) wipe schedule: what does it show?
The record holds too few wipes for Local Debug (no EAC) to show a rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 38 days 4 hours.
How to Join
What is the process to join Local Debug (no EAC)?
To connect, type client.connect 178.90.175.122:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp8,ptrak,$r?,v2633,gmrust,cs163207,ts8
Game
gmrust- Game mode Survival as standard in Rust.
mp8- Max players The server has 8 slots.
ts8- Group limit Teams are limited to 8, the default.
v2633- Protocol Protocol 2633: join only if your game matches this version.
cs163207- Build Running build 163207.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.