Testing DO NOT ENTER
SA 179.37.47.85:29015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers, top 73% in SA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 11h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Where does Testing DO NOT ENTER sit in the rankings?
Testing DO NOT ENTER ranks #208 in South America and #14,002 overall on player hours over the last seven days, in the top 61% of ranked servers.
Is Testing DO NOT ENTER busy?
Testing DO NOT ENTER is not online at the moment; its last appearance was 22 days 9 hours ago.
Tags & Lists
How should the tags on Testing DO NOT ENTER be interpreted?
The game's server browser reads these tags from Testing DO NOT ENTER: gmrust (Game mode): Rust survival, standard; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Game protocol 2633; the same version is required to join; cs164530 (Build): Running build 164530; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^m (Monthly): This server wipes once a month on the force wipe; ^v (Vanilla): As Facepunch ships the game: rates, kits and rules unchanged; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; SA (South America): In the server browser it appears under South America. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Which lists and filters on BestRustServers.xyz contain Testing DO NOT ENTER?
The BestRustServers.xyz lists that include Testing DO NOT ENTER are: Best modded Rust servers. It appears under these filters on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server Overview
What Rust version is Testing DO NOT ENTER on?
The combination is Rust network protocol 2633 and build 164530 on Windows for Testing DO NOT ENTER. Your game has to match the protocol to connect; Steam takes care of updating it.
How reliable is Testing DO NOT ENTER and is it online?
Offline now for Testing DO NOT ENTER, last seen 22 days 9 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by BestRustServers.xyz on 21 September 2026.
Where can Testing DO NOT ENTER be found?
Its SA tag places Testing DO NOT ENTER in South America. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 179.37.47.85:29015 is its address.
Settings & Map
Which map is used on Testing DO NOT ENTER?
Generated by the game, the map on Testing DO NOT ENTER is procedural.
What rules and configuration does Testing DO NOT ENTER have?
The name Testing DO NOT ENTER carries no gather multiplier. No group limit is stated; the game's default of 8 players applies. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. Self-described as vanilla: as Facepunch ships the game: rates, kits and rules unchanged. VAC protection is on.
Wipe Schedule
When does Testing DO NOT ENTER wipe?
The next wipe for Testing DO NOT ENTER is an estimate based on the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. Its world dates from 22 days 11 hours. The tags declare wipes once a month.
Connect
Testing DO NOT ENTER joining: how is it done?
To connect, type client.connect 179.37.47.85:29015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp50,ptrak,$r?,v2633,^m,^v,SA,gmrust,cs164530,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp50- Max players The server has 50 slots.
ts8- Group limit Default team size: 8.
v2633- Protocol Game protocol 2633; the same version is required to join.
cs164530- Build Running build 164530.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Wipe schedule
^m- Monthly This server wipes once a month on the force wipe.
Difficulty
^v- Vanilla As Facepunch ships the game: rates, kits and rules unchanged.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Region
SA- South America In the server browser it appears under South America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.