Test Development Server
184.4.38.100:28015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Test Development Server ranking: what position does it hold?
Rank #14,314 over the last seven days in player hours: Test Development Server, inside the top 60% of ranked servers.
What is the player count on Test Development Server?
The server Test Development Server is currently offline; it was last seen 13 days 7 hours ago.
Tags & Lists
How should the tags on Test Development Server be interpreted?
For Test Development Server, the game's server browser reads the following tags: gmrust (Game mode): Rust survival, standard; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166440 (Build): Build 166440; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Which lists and filters on BestRustServers.xyz contain Test Development Server?
The BestRustServers.xyz lists that include Test Development Server are: Rust community servers, ranked. On the server list, the filters that bring it up are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Information
Test Development Server Rust version: which one?
Rust network protocol 2634 and build 166440 on Windows is what Test Development Server uses. Joining requires the same protocol; Steam updates your game for you.
How reliable is Test Development Server and is it online?
Offline now for Test Development Server, last seen 13 days 7 hours ago. Over the past 7 full days, it was online 0 of 168 hours, 0% of the time. The first time BestRustServers.xyz saw it was on 30 September 2026.
What is the location of Test Development Server?
No region is published by Test Development Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 184.4.38.100:28015 is its address.
Settings & Map
What is the map on Test Development Server?
A procedural map is what Test Development Server runs, generated by the game.
What are the settings and rules for Test Development Server?
No gather rate appears in the name of Test Development Server. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. Community is its browser category. VAC protection is on.
Wipe Cycle
Test Development Server wipe schedule: what does it show?
The record holds too few wipes for Test Development Server to show a rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. Its world dates from 13 days 8 hours.
How to Join
Test Development Server joining: how is it done?
Use the F1 console: client.connect 184.4.38.100:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs166440,ts8
Game
gmrust- Game mode Rust survival, standard.
mp10- Max players Slots: 10.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166440- Build Build 166440.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.