MAR Rust Test Baseline
185.175.93.132:28115 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Where does MAR Rust Test Baseline sit in the rankings?
Over the last seven days, MAR Rust Test Baseline ranks #15,405 in player hours, which is in the top – of ranked servers.
How many players are on MAR Rust Test Baseline?
At this moment, MAR Rust Test Baseline is offline, with the last sighting 25 days 3 hours ago.
Tags and Filters
MAR Rust Test Baseline tags: what do they indicate?
The game's server browser reads these tags from MAR Rust Test Baseline: gmrust (Game mode): Rust survival, standard; mp4 (Max players): Slot count is 4; ts8 (Group limit): The game default is 8 per team; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs163794 (Build): Game build number: 163794; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; ^y (Carbon): Plugin framework: Carbon. Current players, queue and world creation time come from the tags and appear at the top of this page.
MAR Rust Test Baseline in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include MAR Rust Test Baseline: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server Overview
MAR Rust Test Baseline Rust version: which one?
On Windows, MAR Rust Test Baseline runs Rust network protocol 2633 and build 163794. Joining requires the same protocol; Steam updates your game for you.
MAR Rust Test Baseline uptime and reliability: what are they?
Offline now for MAR Rust Test Baseline, last seen 25 days 3 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by BestRustServers.xyz on 16 September 2026.
Where can MAR Rust Test Baseline be found?
No region is published by MAR Rust Test Baseline. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 185.175.93.132:28115 is its address.
Rules and Settings
MAR Rust Test Baseline map: which one is it?
Generated by the game, the map on MAR Rust Test Baseline is procedural.
What rules and configuration does MAR Rust Test Baseline have?
The name MAR Rust Test Baseline carries no gather multiplier. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Carbon. VAC protection is on.
Wipe Cycle
When does MAR Rust Test Baseline wipe?
The record holds too few wipes for MAR Rust Test Baseline to show a rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. Its world dates from 28 days 3 hours.
Connect
How can I connect to MAR Rust Test Baseline?
To connect, type client.connect 185.175.93.132:28115 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp4,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y
Game
gmrust- Game mode Rust survival, standard.
mp4- Max players Slot count is 4.
ts8- Group limit The game default is 8 per team.
v2633- Protocol Your game must be on protocol 2633 to connect.
cs163794- Build Game build number: 163794.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^z- Modded The Modded category applies; plugins or settings alter gameplay.
^y- Carbon Plugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.