Oil Trainer - Local Development
185.176.158.8:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Oil Trainer - Local Development ranking: what position does it hold?
In the top 71% of all ranked servers, Oil Trainer - Local Development is #16,952 on player hours for the last seven days.
Is Oil Trainer - Local Development busy?
The server Oil Trainer - Local Development is currently offline; it was last seen 16 days 2 hours ago.
Server Tags
How should the tags on Oil Trainer - Local Development be interpreted?
For Oil Trainer - Local Development, the game's server browser reads the following tags: gmrust (Game mode): Rust survival, standard; mp6 (Max players): Slots: 6; ts8 (Group limit): Teams are limited to 8, the default; v2633 (Protocol): Protocol 2633: join only if your game matches this version; cs165217 (Build): Game build number: 165217; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. Current players, queue and world creation time come from the tags and appear at the top of this page.
Oil Trainer - Local Development in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include Oil Trainer - Local Development are: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server Overview
What Rust version is Oil Trainer - Local Development on?
Rust network protocol 2633 and build 165217 on Windows is what Oil Trainer - Local Development uses. Steam updates your game automatically, but it needs to match the protocol to join.
What is the uptime and reliability of Oil Trainer - Local Development?
Offline now for Oil Trainer - Local Development, last seen 16 days 2 hours ago. Over the past 7 full days, it was online 0 of 168 hours, 0% of the time. The first time BestRustServers.xyz saw it was on 27 September 2026.
What is the location of Oil Trainer - Local Development?
No region is given by Oil Trainer - Local Development. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 185.176.158.8:28015 is its address.
Rules and Settings
Oil Trainer - Local Development map: which one is it?
Procedural map: that is what Oil Trainer - Local Development runs, and it is generated by the game.
What rules and configuration does Oil Trainer - Local Development have?
No gather rate appears in the name of Oil Trainer - Local Development. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so it appears under Modded. Oxide plugins are used. VAC: on.
Wipe Information
Oil Trainer - Local Development wipe schedule: what does it show?
Too few wipes are on record for Oil Trainer - Local Development to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The current world has been running since 16 days 4 hours.
Connect
Oil Trainer - Local Development joining: how is it done?
To connect, type client.connect 185.176.158.8:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp6,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp6- Max players Slots: 6.
ts8- Group limit Teams are limited to 8, the default.
v2633- Protocol Protocol 2633: join only if your game matches this version.
cs165217- Build Game build number: 165217.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.