PBGaming Test Server
185.206.148.48:28035 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.8 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 13:44 UTC 9d ago | 1 | – | running | 0 |
| Fri 2 Oct, 01:25 UTC 12d ago | 0 | – | 3.5 days | 0 |
| Tue 22 Sep, 00:06 UTC 22d ago | 1 | halved by day 1 | 10.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of PBGaming Test Server?
Rank #15,915 over the last seven days in player hours: PBGaming Test Server, inside the top 72% of ranked servers.
What is the player count on PBGaming Test Server?
PBGaming Test Server: 0 players now, with 50 slots available. The seven-day average player count stands at 0.
Tags & Lists
PBGaming Test Server tags: what do they indicate?
Read by the game's server browser, the tags PBGaming Test Server publishes are: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167058 (Build): Build 167058; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Which lists and filters on BestRustServers.xyz contain PBGaming Test Server?
These BestRustServers.xyz lists include PBGaming Test Server: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
What Rust version is PBGaming Test Server on?
Rust network protocol 2634 and build 167058 on Windows is what PBGaming Test Server uses. Your game has to match the protocol to connect; Steam takes care of updating it.
Is the performance on PBGaming Test Server smooth?
Over 48 hours, it averaged 84 server fps; the lowest was 45. The entity count reached 121,477, covering buildings, deployables and all other world objects. At its highest, memory usage was 5,558 MB. Players feel lag when fps is low and entity count climbs.
PBGaming Test Server uptime and reliability: what are they?
At the moment, PBGaming Test Server is up. According to its reported uptime, the last restart was about 6 days 14 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
Where can PBGaming Test Server be found?
There is no region published by PBGaming Test Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 185.206.148.48:28035.
Settings & Map
PBGaming Test Server map: which one is it?
On PBGaming Test Server, the map is procedural, size 4,500 with seed 676767, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
PBGaming Test Server rules and settings: what are they?
A gather rate is not given in the name PBGaming Test Server. No group limit is stated; the game's default of 8 players applies. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Oxide plugins are used. The server has VAC on.
Wipe Information
When does PBGaming Test Server wipe?
No next wipe can be predicted for PBGaming Test Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 9 days.
On PBGaming Test Server, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 1 players. 2 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. When it fell, the crowd dropped under half by day 1.
How to Join
PBGaming Test Server joining: how is it done?
Use the F1 console: client.connect 185.206.148.48:28035. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp50- Max players The server has 50 slots.
ts8- Group limit Default team size: 8.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167058- Build Build 167058.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.