Boat wars Gamemode | Deep Sea Training | Testing
185.218.195.135:20184 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 13:49 UTC 1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of Boat wars Gamemode | Deep Sea Training | Testing?
Rank #15,912 over the last seven days in player hours: Boat wars Gamemode | Deep Sea Training | Testing, inside the top 72% of ranked servers.
What is the player count on Boat wars Gamemode | Deep Sea Training | Testing?
The current player count for Boat wars Gamemode | Deep Sea Training | Testing is 0, out of 40 slots. The average player count over the last seven days is 0.
Tags and Filters
How should the tags on Boat wars Gamemode | Deep Sea Training | Testing be interpreted?
For Boat wars Gamemode | Deep Sea Training | Testing, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework here. Current players, queue and world creation time come from the tags and appear at the top of this page.
Which lists and filters on BestRustServers.xyz contain Boat wars Gamemode | Deep Sea Training | Testing?
The BestRustServers.xyz lists that include Boat wars Gamemode | Deep Sea Training | Testing are: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Server Details
Boat wars Gamemode | Deep Sea Training | Testing Rust version: which one?
The combination is Rust network protocol 2634 and build 167781 on Linux for Boat wars Gamemode | Deep Sea Training | Testing. Your game has to match the protocol to connect; Steam takes care of updating it.
How smooth is the performance on Boat wars Gamemode | Deep Sea Training | Testing?
For the past 48 hours, server fps averaged 92, never dropping below 63. It held up to 47,583 entities: everything from buildings to deployables in the world. The maximum memory used was 4,531 MB. Players feel lag when fps is low and entity count climbs.
Boat wars Gamemode | Deep Sea Training | Testing uptime and reliability: what are they?
At the moment, Boat wars Gamemode | Deep Sea Training | Testing is up. The uptime it reports shows a restart roughly 36 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 21 September 2026.
Where can Boat wars Gamemode | Deep Sea Training | Testing be found?
No region is published by Boat wars Gamemode | Deep Sea Training | Testing. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 185.218.195.135:20184.
Rules & Map
What is the map on Boat wars Gamemode | Deep Sea Training | Testing?
On Boat wars Gamemode | Deep Sea Training | Testing, the map is procedural, size 3,000 with seed 1, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
What are the settings and rules for Boat wars Gamemode | Deep Sea Training | Testing?
A gather rate is not given in the name Boat wars Gamemode | Deep Sea Training | Testing. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Carbon. VAC: on.
Wipe Information
On what schedule does Boat wars Gamemode | Deep Sea Training | Testing wipe?
Too few wipes are on record for Boat wars Gamemode | Deep Sea Training | Testing to reveal its rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. Its world dates from 38 hours.
Connect
How can I connect to Boat wars Gamemode | Deep Sea Training | Testing?
Enter client.connect 185.218.195.135:20184 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. You can find its website at https://rustcator.com.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust- Game mode Survival as standard in Rust.
mp40- Max players The server has 40 slots.
ts8- Group limit Default team size: 8.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^z- Modded The Modded category applies; plugins or settings alter gameplay.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.