Test server
185.83.154.87:28024 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.2 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 50% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 17:47 UTC 6d ago | 0 | – | running | 0 |
| Thu 24 Sep, 12:33 UTC 19d ago | 1 | halved by day 1 | 13.2 days | 0 |
| Thu 24 Sep, 05:48 UTC 19d ago | 1 | – | 0.3 days | 0 |
| Wed 23 Sep, 21:56 UTC 19d ago | 1 | – | 0.3 days | 0 |
| Mon 21 Sep, 20:13 UTC 22d ago | 1 | held half | 2.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Test server ranking: what position does it hold?
Rank #15,983 over the last seven days in player hours: Test server, inside the top 71% of ranked servers.
What is the player count on Test server?
The current player count for Test server is 0. The seven-day average player count stands at 0.
Tags and Filters
What is the meaning of the tags on Test server?
For Test server, the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp0 (Max players): The server has 0 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167058 (Build): Game build number: 167058; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Test server in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include Test server: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server Details
What Rust version is Test server on?
The combination is Rust network protocol 2634 and build 167058 on Linux for Test server. Joining requires the same protocol; Steam updates your game for you.
Is the performance on Test server smooth?
For the past 48 hours, server fps averaged 173, never dropping below 117. The entity count reached 66,019, covering buildings, deployables and all other world objects. At its highest, memory usage was 5,144 MB. A climbing entity count and low fps are felt by players as lag.
What is the uptime and reliability of Test server?
The server is online: Test server. The uptime it reports shows a restart roughly 6 days 1 hours ago. It was up 76% of the time over the last 7 full days, 127 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.
Test server location: where is it?
There is no region published by Test server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 185.83.154.87:28024 is its address.
Settings & Map
What is the map on Test server?
On Test server, the map is procedural, size 3,300 with seed 1337, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map. The map is named Custom Map.
What rules and configuration does Test server have?
The name Test server carries no gather multiplier. No group limit is stated; the game's default of 8 players applies. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Oxide plugins are used. VAC: on.
Wipe Schedule
Test server wipe schedule: what does it show?
The wipe times of Test server are irregular, so no next wipe can be predicted. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 6 days 2 hours.
What happens on wipe day on Test server?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 50% of recent wipes. When it fell, the crowd dropped under half by day 1.
How to Join
How can I connect to Test server?
Use the F1 console: client.connect 185.83.154.87:28024. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp0,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp0- Max players The server has 0 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167058- Build Game build number: 167058.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.