Pirates of the Frozen Lake
EA 188.113.171.14:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers, top 68% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 13h. The force wipe · high confidence
- usual gap
- 2 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 2
Coming wipes
- 21d 13hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 27 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:12 UTC 12d ago | 2 | – | running | 1 |
| Thu 1 Oct, 11:13 UTC 13d ago | 1 | – | 0.9 days | 0 |
| Mon 28 Sep, 09:15 UTC 16d ago | 3 | halved by day 2 | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does Pirates of the Frozen Lake sit in the rankings?
Player hours over the last seven days place Pirates of the Frozen Lake at #356 in Asia, and at #5,156 in the top 23% of ranked servers.
What is the player count on Pirates of the Frozen Lake?
Pirates of the Frozen Lake: 0 players now, with 50 slots available. Averaged across the last seven days: 1 players, peaking at 1. The busiest time in the last 48 hours was 10:00 UTC, when the average player count was 1.
Server Tags
How should the tags on Pirates of the Frozen Lake be interpreted?
The game's server browser reads these tags from Pirates of the Frozen Lake: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166652 (Build): Running build 166652; ptsw (Networking): 'sw' is the network layer; $r? (Region code): Region code missing; ^m (Monthly): Wipe cycle: monthly, with the force wipe; ^v (Vanilla): As Facepunch ships the game: rates, kits and rules unchanged; ^r (Roleplay): Roleplay server; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; EA (East Asia): Server browser category: East Asia. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does Pirates of the Frozen Lake appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include Pirates of the Frozen Lake: Best modded Rust servers and Rust roleplay servers. It appears under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server Information
What Rust version is Pirates of the Frozen Lake on?
On Windows, Pirates of the Frozen Lake runs Rust network protocol 2634 and build 166652. Your game has to match the protocol to connect; Steam takes care of updating it.
How smooth is the performance on Pirates of the Frozen Lake?
Its average server fps over the last 48 hours was 159, with a low of 114. The entity count reached 153,257, covering buildings, deployables and all other world objects. At its highest, memory usage was 3,604 MB. Players feel lag when fps is low and entity count climbs.
How reliable is Pirates of the Frozen Lake and is it online?
The server is online: Pirates of the Frozen Lake. About 7 hours ago is when it last restarted, based on its uptime. It was up 36% of the time over the last 7 full days, 60 of 168 hours. It was first seen by BestRustServers.xyz on 28 September 2026.
Where can Pirates of the Frozen Lake be found?
Its EA tag places Pirates of the Frozen Lake in Asia. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 188.113.171.14:28015.
Rules & Map
Pirates of the Frozen Lake map: which one is it?
A procedural map of size 5,000 and seed 1201284204 is what Pirates of the Frozen Lake runs, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
Pirates of the Frozen Lake rules and settings: what are they?
The name Pirates of the Frozen Lake carries no gather multiplier. No group limit is stated; the game's default of 8 players applies. It runs roleplay, jobs, towns and rules for roleplay. Plugins or settings change the game, so it appears under Modded. Oxide plugins are used. Vanilla is the label it uses: as Facepunch ships the game: rates, kits and rules unchanged. VAC protection is on.
Wipe Cycle
On what schedule does Pirates of the Frozen Lake wipe?
Pirates of the Frozen Lake wipes at the monthly force wipe only. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The current world has been running since 12 days 19 hours. The tags declare wipes once a month.
What happens on wipe day on Pirates of the Frozen Lake?
Across its recent wipes, the busiest point averaged 2 players. 27 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half the peak was lost by day 2.
Connect
Pirates of the Frozen Lake joining: how is it done?
Use the F1 console: client.connect 188.113.171.14:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp50,ptsw,$r?,v2634,^m,^v,^r,EA,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp50- Max players The server has 50 slots.
ts8- Group limit Default team size: 8.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166652- Build Running build 166652.
ptsw- Networking 'sw' is the network layer.
$r?- Region code Region code missing.
Wipe schedule
^m- Monthly Wipe cycle: monthly, with the force wipe.
Difficulty
^v- Vanilla As Facepunch ships the game: rates, kits and rules unchanged.
Gameplay
^r- Roleplay Roleplay server.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Region
EA- East Asia Server browser category: East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.