[ESP] [PVP/PVE] RustZ Invasion Zombie
EU 188.165.197.71:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 15 October, 19:18 UTC, in 1d 11h. Its biweekly schedule tag · low confidence
- wipe-day peak
- 1 players, last three wipes
Coming wipes
- 1d 11hThu 15 Oct, 19:18 UTC
- 15d 11hThu 29 Oct, 19:18 UTC
- 22d 11hThu 5 Nov, 19:00 UTCFW
- 29d 11hThu 12 Nov, 19:18 UTC
- 43d 11hThu 26 Nov, 19:18 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:18 UTCFW 12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of [ESP] [PVP/PVE] RustZ Invasion Zombie?
[ESP] [PVP/PVE] RustZ Invasion Zombie ranks #2,344 in Europe and #13,253 overall on player hours over the last seven days, in the top 59% of ranked servers.
How many players are on [ESP] [PVP/PVE] RustZ Invasion Zombie?
The current player count for [ESP] [PVP/PVE] RustZ Invasion Zombie is 0, out of 50 slots. Averaged across the last seven days: 0 players, peaking at 1.
Tags and Filters
What is the meaning of the tags on [ESP] [PVP/PVE] RustZ Invasion Zombie?
Read by the game's server browser, the tags [ESP] [PVP/PVE] RustZ Invasion Zombie publishes are: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Game build number: 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^b (Biweekly): Wipe cycle: biweekly; ^p (PvE): PvE: the world provides the danger, not other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Under Modded, because plugins or settings modify play; EU (Europe): In the server browser it appears under Europe. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
[ESP] [PVP/PVE] RustZ Invasion Zombie in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include [ESP] [PVP/PVE] RustZ Invasion Zombie: Rust servers in Europe, Best modded Rust servers, Best Rust PvE servers and Rust servers: zombie, undead and infected. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server Details
[ESP] [PVP/PVE] RustZ Invasion Zombie Rust version: which one?
On Linux, [ESP] [PVP/PVE] RustZ Invasion Zombie runs Rust network protocol 2634 and build 167781. Your game has to match the protocol to connect; Steam takes care of updating it.
How smooth is the performance on [ESP] [PVP/PVE] RustZ Invasion Zombie?
Its average server fps over the last 48 hours was 84, with a low of 43. The entity count reached 176,392, covering buildings, deployables and all other world objects. The maximum memory used was 4,253 MB. A climbing entity count and low fps are felt by players as lag.
[ESP] [PVP/PVE] RustZ Invasion Zombie uptime and reliability: what are they?
The server is online: [ESP] [PVP/PVE] RustZ Invasion Zombie. About 2 hours ago is when it last restarted, based on its uptime. It was up 49% of the time over the last 7 full days, 83 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.
Where can [ESP] [PVP/PVE] RustZ Invasion Zombie be found?
With its EU tag, [ESP] [PVP/PVE] RustZ Invasion Zombie lists itself in Europe. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 188.165.197.71:28015 is its address.
Settings & Map
What is the map on [ESP] [PVP/PVE] RustZ Invasion Zombie?
Generated by the game, the map on [ESP] [PVP/PVE] RustZ Invasion Zombie is procedural, size 4,500, seed 798468631. View it on RustMaps from this page: identical size and seed produce an identical map.
What are the settings and rules for [ESP] [PVP/PVE] RustZ Invasion Zombie?
No gather rate appears in the name of [ESP] [PVP/PVE] RustZ Invasion Zombie. With no stated limit, groups default to 8 players. Listed as pve, no combat against other players. Plugins or settings change the game, so it appears under Modded. Plugin count: Oxide. VAC protection is on.
Wipe Cycle
On what schedule does [ESP] [PVP/PVE] RustZ Invasion Zombie wipe?
As [ESP] [PVP/PVE] RustZ Invasion Zombie's record holds too few wipes to confirm its schedule, its tag drives the prediction. On Thursday 15 October at 19:18 UTC the next wipe is due. The world in play was made 12 days 12 hours. A two-week wipe schedule is given in its tags.
On [ESP] [PVP/PVE] RustZ Invasion Zombie, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 1 players. 1 hours into the latest wipe, the crowd reached its peak.
Connect
How can I connect to [ESP] [PVP/PVE] RustZ Invasion Zombie?
To connect, type client.connect 188.165.197.71:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. You can find its website at http://www.gameservers.es.
Server tags
Published as mp50,ptrak,$r?,v2634,^b,EU,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp50- Max players The server has 50 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Game build number: 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Wipe schedule
^b- Biweekly Wipe cycle: biweekly.
Gameplay
^p- PvE PvE: the world provides the danger, not other players.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Under Modded, because plugins or settings modify play.
Region
EU- Europe In the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.