[EU] Nowhere - Testserver
188.165.36.94:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.1 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 4
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 43 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 08:54 UTC 3h ago | – | – | running | 1 |
| Tue 13 Oct, 19:52 UTC 16h ago | – | – | – | 0 |
| Fri 2 Oct, 17:02 UTC 11d ago | 2 | halved by day 5 | 11.1 days | 0 |
| Wed 16 Sep, 20:31 UTC 27d ago | 2 | halved by day 3 | 15.9 days | 0 |
| Tue 15 Sep, 20:47 UTC 28d ago | 2 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of [EU] Nowhere - Testserver?
Rank #10,161 over the last seven days in player hours: [EU] Nowhere - Testserver, inside the top 46% of ranked servers.
Is [EU] Nowhere - Testserver busy?
The current player count for [EU] Nowhere - Testserver is 1, out of 150 slots. The average player count over the last seven days is 0, with a peak of 2. In the last 48 hours, 20:00 UTC saw the highest activity, with an average of 1 players.
Tags & Lists
[EU] Nowhere - Testserver tags: what do they indicate?
The game's server browser reads these tags from [EU] Nowhere - Testserver: gmrust (Game mode): Survival as standard in Rust; mp150 (Max players): The server has 150 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166652 (Build): Running build 166652; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded category applies; plugins or settings alter gameplay. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
[EU] Nowhere - Testserver in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include [EU] Nowhere - Testserver are: Rust servers in Europe and Best modded Rust servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server Overview
What Rust version is [EU] Nowhere - Testserver on?
The combination is Rust network protocol 2634 and build 166652 on Linux for [EU] Nowhere - Testserver. Your game has to match the protocol to connect; Steam takes care of updating it.
Is the performance on [EU] Nowhere - Testserver smooth?
Over 48 hours, it averaged 225 server fps; the lowest was 187. It held up to 51,037 entities: everything from buildings to deployables in the world. At its highest, memory usage was 5,722 MB. Players feel lag when fps is low and entity count climbs.
[EU] Nowhere - Testserver uptime and reliability: what are they?
The server is online: [EU] Nowhere - Testserver. The uptime it reports shows a restart roughly 2 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 13 September 2026.
What is the location of [EU] Nowhere - Testserver?
Its name points to Europe, though [EU] Nowhere - Testserver publishes no region tag. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 188.165.36.94:28015.
Rules & Map
What is the map on [EU] Nowhere - Testserver?
A procedural map of size 1,000 and seed 1337 is what [EU] Nowhere - Testserver runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map. The map is named Custom Map.
[EU] Nowhere - Testserver rules and settings: what are they?
No gather rate appears in the name of [EU] Nowhere - Testserver. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Plugins or settings change the game, so it appears under Modded. Plugin count: Oxide. The server has VAC on.
Wipe Information
[EU] Nowhere - Testserver wipe schedule: what does it show?
No next wipe can be predicted for [EU] Nowhere - Testserver, which wipes at irregular times. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 3 hours.
On [EU] Nowhere - Testserver, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 2 players. 43 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. By day 4 the crowd had fallen below half in the wipes that did not hold.
Join Server
What is the process to join [EU] Nowhere - Testserver?
Enter client.connect 188.165.36.94:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp150,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp150- Max players The server has 150 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166652- Build Running build 166652.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.