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BestRustServers.xyz

61,245 players on 11,616 servers

Online #14,798

[TEST] Corrosion Map Editor Validation

192.154.253.111:28025 checked 8m ago

moddedoxide

Players

Now0/10
Peak, 48 hours1
7-day average0
7-day peak1
AveragePeakWipe
00.250.50.75102:0003:0004:0005:0006:00Wiped Sun 18 Oct, 02:17 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608002:0003:0004:0005:0006:00Wiped Sun 18 Oct, 02:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
bro-testriggroups of 8+ · 727 on average
17/100
ShockRust | Blue | NoLimitno group limit · 128 on average
192/400
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 16.10EU · groups of 16+ · weekly · 107 on average
124/225
МИНИ-КАРТА 2Х | STORM | FPS+ 17.10EU · groups of 8+ · weekly · 95 on average
121/100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 17.10EU · groups of 16+ · monthly · 87 on average
186/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 13.10EU · groups of 16+ · monthly · 73 on average
11/700

Quick answers

from the figures on this page

Population

Where does [TEST] Corrosion Map Editor Validation sit in the rankings?

In the top 67% of all ranked servers, [TEST] Corrosion Map Editor Validation is #14,798 on player hours for the last seven days.

What is the player count on [TEST] Corrosion Map Editor Validation?

The current player count for [TEST] Corrosion Map Editor Validation is 0, out of 10 slots. Averaged across the last seven days: 0 players, peaking at 1. In the last 48 hours, 02:00 UTC saw the highest activity, with an average of 0 players.

Tags and Filters

[TEST] Corrosion Map Editor Validation tags: what do they indicate?

Read by the game's server browser, the tags [TEST] Corrosion Map Editor Validation publishes are: gmrust (Game mode): Rust survival, standard; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue and world creation time come from the tags and appear at the top of this page.

Which lists and filters on BestRustServers.xyz contain [TEST] Corrosion Map Editor Validation?

These BestRustServers.xyz lists include [TEST] Corrosion Map Editor Validation: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server Information

What Rust version is [TEST] Corrosion Map Editor Validation on?

Rust network protocol 2634 and build 167781 on Linux is what [TEST] Corrosion Map Editor Validation uses. Steam updates your game automatically, but it needs to match the protocol to join.

[TEST] Corrosion Map Editor Validation performance: is it smooth?

Its average server fps over the last 48 hours was 69, with a low of 65. It held up to 132,002 entities: everything from buildings to deployables in the world. Memory use peaked at 3,051 MB. A climbing entity count and low fps are felt by players as lag.

[TEST] Corrosion Map Editor Validation uptime and reliability: what are they?

The server is online: [TEST] Corrosion Map Editor Validation. According to its reported uptime, the last restart was about 3 hours ago. The first time BestRustServers.xyz saw it was on 18 October 2026.

What is the location of [TEST] Corrosion Map Editor Validation?

There is no region published by [TEST] Corrosion Map Editor Validation. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 192.154.253.111:28025 is its address.

Rules and Settings

Which map is used on [TEST] Corrosion Map Editor Validation?

On [TEST] Corrosion Map Editor Validation, the map is procedural, size 4,500 with seed 1337, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it. The map is named Custom Map.

What are the settings and rules for [TEST] Corrosion Map Editor Validation?

A gather rate is not given in the name [TEST] Corrosion Map Editor Validation. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. VAC: off.

Wipe Information

On what schedule does [TEST] Corrosion Map Editor Validation wipe?

Too few wipes are on record for [TEST] Corrosion Map Editor Validation to reveal its rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 5 hours.

How to Join

What is the process to join [TEST] Corrosion Map Editor Validation?

Enter client.connect 192.154.253.111:28025 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard.
mp10
Max players Slots: 10.
ts8
Group limit The game default is 8 per team.
v2634
Protocol Protocol 2634: join only if your game matches this version.
cs167781
Build Build 167781.
ptrak
Networking RakNet is the network layer in use.
$r?
Region code No region code listed.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.