MeltkonRust / х2/ EVENTS / US {ENG/RU}
192.210.199.98:7051 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 5.8 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 47 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 14:30 UTC 6d ago | 3 | – | running | 0 |
| Thu 1 Oct, 18:31 UTCFW 12d ago | 1 | halved by day 2 | 5.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does MeltkonRust / х2/ EVENTS / US {ENG/RU} sit in the rankings?
Rank #3,385 over the last seven days in player hours: MeltkonRust / х2/ EVENTS / US {ENG/RU}, inside the top 15% of ranked servers.
What is the player count on MeltkonRust / х2/ EVENTS / US {ENG/RU}?
MeltkonRust / х2/ EVENTS / US {ENG/RU}: 1 players now, with 100 slots available. Averaged across the last seven days: 1 players, peaking at 4. The busiest time in the last 48 hours was 18:00 UTC, when the average player count was 4.
Server Tags
How should the tags on MeltkonRust / х2/ EVENTS / US {ENG/RU} be interpreted?
The game's server browser reads these tags from MeltkonRust / х2/ EVENTS / US {ENG/RU}: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Game build number: 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
MeltkonRust / х2/ EVENTS / US {ENG/RU} in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include MeltkonRust / х2/ EVENTS / US {ENG/RU}: Best modded Rust servers and North American Rust servers. These filters on the server list display it: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server Information
MeltkonRust / х2/ EVENTS / US {ENG/RU} Rust version: which one?
Rust network protocol 2634 and build 167781 on Linux is what MeltkonRust / х2/ EVENTS / US {ENG/RU} uses. Joining requires the same protocol; Steam updates your game for you.
MeltkonRust / х2/ EVENTS / US {ENG/RU} performance: is it smooth?
Over 48 hours, it averaged 91 server fps; the lowest was 71. The entity count reached 103,632, covering buildings, deployables and all other world objects. Memory use peaked at 4,078 MB. A climbing entity count and low fps are felt by players as lag.
What is the uptime and reliability of MeltkonRust / х2/ EVENTS / US {ENG/RU}?
MeltkonRust / х2/ EVENTS / US {ENG/RU} is currently online. The uptime it reports shows a restart roughly 3 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 26 September 2026.
MeltkonRust / х2/ EVENTS / US {ENG/RU} location: where is it?
No region tag is published by MeltkonRust / х2/ EVENTS / US {ENG/RU}, but its name points to North America. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 192.210.199.98:7051 is its address.
Rules & Map
MeltkonRust / х2/ EVENTS / US {ENG/RU} map: which one is it?
A procedural map of size 4,250 and seed 2034431724 is what MeltkonRust / х2/ EVENTS / US {ENG/RU} runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
What are the settings and rules for MeltkonRust / х2/ EVENTS / US {ENG/RU}?
A gather rate is not given in the name MeltkonRust / х2/ EVENTS / US {ENG/RU}. No group limit is stated; the game's default of 8 players applies. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. VAC: on.
Wipe Cycle
MeltkonRust / х2/ EVENTS / US {ENG/RU} wipe schedule: what does it show?
MeltkonRust / х2/ EVENTS / US {ENG/RU}'s wipe rhythm cannot be told from the wipes on record, which are too few. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. Its world dates from 6 days 17 hours.
On MeltkonRust / х2/ EVENTS / US {ENG/RU}, what occurs on wipe day?
The average busiest point of its recent wipes was 2 players. 47 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half the peak was lost by day 2.
Join Server
MeltkonRust / х2/ EVENTS / US {ENG/RU} joining: how is it done?
Enter client.connect 192.210.199.98:7051 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. https://meltkonrust.tebex.store is its website.
Server tags
Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp100- Max players Slots: 100.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Game build number: 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.