spooky dookie
193.192.59.60:28100 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 7.8 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:35 UTCFW 13d ago | 1 | – | running | 0 |
| Wed 23 Sep, 23:52 UTC 20d ago | 2 | halved by day 1 | 7.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of spooky dookie?
Rank #6,058 over the last seven days in player hours: spooky dookie, inside the top 27% of ranked servers.
How many players are on spooky dookie?
0 of 50 slots are filled on spooky dookie at the moment. The seven-day average player count stands at 0, and the highest point was 2. In the last 48 hours, 13:00 UTC saw the highest activity, with an average of 0 players.
Tags & Lists
What is the meaning of the tags on spooky dookie?
Read by the game's server browser, the tags spooky dookie publishes are: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Slot count is 50; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Game build number: 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does spooky dookie appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include spooky dookie: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
What Rust version is spooky dookie on?
The combination is Rust network protocol 2634 and build 167781 on Windows for spooky dookie. Your game has to match the protocol to connect; Steam takes care of updating it.
Is the performance on spooky dookie smooth?
Its average server fps over the last 48 hours was 53, with a low of 4. Buildings, deployables and the rest of the world accounted for up to 76,116 entities. The maximum memory used was 2,193 MB. What players experience as lag is low fps combined with a rising entity count.
spooky dookie uptime and reliability: what are they?
At the moment, spooky dookie is up. According to its reported uptime, the last restart was about 32 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
Where can spooky dookie be found?
No region is given by spooky dookie. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 193.192.59.60:28100 is its address.
Rules & Map
What is the map on spooky dookie?
A procedural map of size 3,500 and seed 2025505331 is what spooky dookie runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
spooky dookie rules and settings: what are they?
The name spooky dookie carries no gather multiplier. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. The server has VAC on.
Wipe Schedule
spooky dookie wipe schedule: what does it show?
spooky dookie's wipe rhythm cannot be told from the wipes on record, which are too few. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The current world has been running since 13 days.
On spooky dookie, what occurs on wipe day?
The average busiest point of its recent wipes was 2 players. 16 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. When it fell, the crowd dropped under half by day 1.
Connect
spooky dookie joining: how is it done?
Use the F1 console: client.connect 193.192.59.60:28100. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla- Game mode Survival, vanilla style.
mp50- Max players Slot count is 50.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Game build number: 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.