NNN-DEV-01
193.233.254.96:28115 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 05:22 UTC 12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does NNN-DEV-01 sit in the rankings?
Rank #6,759 over the last seven days in player hours: NNN-DEV-01, inside the top 30% of ranked servers.
What is the player count on NNN-DEV-01?
NNN-DEV-01: 0 players now, with 20 slots available. The seven-day average player count stands at 0, and the highest point was 1. In the last 48 hours, 16:00 UTC saw the highest activity, with an average of 1 players.
Tags and Filters
How should the tags on NNN-DEV-01 be interpreted?
Read by the game's server browser, the tags NNN-DEV-01 publishes are: gmrust (Game mode): Rust survival, standard; mp20 (Max players): Slots: 20; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs166494 (Build): Game build number: 166494; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing. Current players, queue and world creation time come from the tags and appear at the top of this page.
Which lists and filters on BestRustServers.xyz contain NNN-DEV-01?
These BestRustServers.xyz lists include NNN-DEV-01: Rust community servers, ranked. These filters on the server list display it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
NNN-DEV-01 Rust version: which one?
The combination is Rust network protocol 2634 and build 166494 on Linux for NNN-DEV-01. Joining requires the same protocol; Steam updates your game for you.
How smooth is the performance on NNN-DEV-01?
Its average server fps over the last 48 hours was 159, with a low of 94. The entity count reached 19,575, covering buildings, deployables and all other world objects. Memory use peaked at 1,249 MB. A climbing entity count and low fps are felt by players as lag.
How reliable is NNN-DEV-01 and is it online?
NNN-DEV-01 is currently online. According to its reported uptime, the last restart was about 2 days 19 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.
NNN-DEV-01 location: where is it?
No region is published by NNN-DEV-01. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 193.233.254.96:28115 is its address.
Rules & Map
What is the map on NNN-DEV-01?
A procedural map of size 2,000 and seed 197777 is what NNN-DEV-01 runs, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
NNN-DEV-01 rules and settings: what are they?
A gather rate is not given in the name NNN-DEV-01. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Community is its browser category. The server has VAC on.
Wipe Information
On what schedule does NNN-DEV-01 wipe?
Too few wipes are on record for NNN-DEV-01 to reveal its rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 12 days 21 hours.
On NNN-DEV-01, what occurs on wipe day?
The average busiest point of its recent wipes was 1 players. 1 hours into the latest wipe, the crowd reached its peak.
Connect
How can I connect to NNN-DEV-01?
Use the F1 console: client.connect 193.233.254.96:28115. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp20,ptrak,$r?,v2634,gmrust,cs166494,ts8
Game
gmrust- Game mode Rust survival, standard.
mp20- Max players Slots: 20.
ts8- Group limit Default team size: 8.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs166494- Build Game build number: 166494.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.