Server Beta Test
194.164.96.82:28080 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.3 days between real wipes
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 05:33 UTC 6h ago | – | – | running | 1 |
| Wed 14 Oct, 22:39 UTC 13h ago | – | – | – | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does Server Beta Test sit in the rankings?
Over the last seven days, Server Beta Test ranks #9,919 in player hours, which is in the top 45% of ranked servers.
What is the player count on Server Beta Test?
1 of 200 slots are filled on Server Beta Test at the moment. The seven-day average player count stands at 0, and the highest point was 2. In the last 48 hours, 02:00 UTC saw the highest activity, with an average of 1 players.
Tags & Lists
Server Beta Test tags: what do they indicate?
The game's server browser reads these tags from Server Beta Test: gmrust (Game mode): Rust survival, standard; mp200 (Max players): Slots: 200; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Carbon provides the plugin framework here. Current players, queue and world creation time come from the tags and appear at the top of this page.
Server Beta Test in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include Server Beta Test: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server Information
What Rust version is Server Beta Test on?
The combination is Rust network protocol 2634 and build 167781 on Windows for Server Beta Test. Your game has to match the protocol to connect; Steam takes care of updating it.
How smooth is the performance on Server Beta Test?
Its average server fps over the last 48 hours was 215, with a low of 167. Buildings, deployables and the rest of the world accounted for up to 71,406 entities. The maximum memory used was 1,970 MB. What players experience as lag is low fps combined with a rising entity count.
Server Beta Test uptime and reliability: what are they?
At the moment, Server Beta Test is up. According to its reported uptime, the last restart was about 5 hours ago. It was first seen by BestRustServers.xyz on 14 October 2026.
Server Beta Test location: where is it?
No region is published by Server Beta Test. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 194.164.96.82:28080 is its address.
Rules and Settings
Server Beta Test map: which one is it?
A procedural map of size 3,498 and seed 481981 is what Server Beta Test runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
Server Beta Test rules and settings: what are they?
A gather rate is not given in the name Server Beta Test. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Carbon. VAC protection is off.
Wipe Schedule
Server Beta Test wipe schedule: what does it show?
The record holds too few wipes for Server Beta Test to show a rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 6 hours.
Connect
How can I connect to Server Beta Test?
Enter client.connect 194.164.96.82:28080 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp200,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust- Game mode Rust survival, standard.
mp200- Max players Slots: 200.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.