RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting
194.50.234.140:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 6% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 7h. The force wipe · high confidence
- wipe-day peak
- 20 players, last three wipes
Coming wipes
- 22d 7hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:43 UTCFW 12d ago | 20 | – | running | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting ranking: what position does it hold?
In the top 6% of all ranked servers, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is #1,372 on player hours for the last seven days.
What is the player count on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
3 of 50 slots are filled on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting at the moment. Averaged across the last seven days: 6 players, peaking at 15. Over the last 48 hours, the peak hour was 21:00 UTC, averaging 11 players.
Tags and Filters
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting tags: what do they indicate?
Read by the game's server browser, the tags RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting publishes are: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Running build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^m (Monthly): This server wipes once a month on the force wipe; ^p (PvE): Other players are not a threat here; the world is; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Under Modded, because plugins or settings modify play. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: Best modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server Information
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting Rust version: which one?
The combination is Rust network protocol 2634 and build 167781 on Windows for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Your game has to match the protocol to connect; Steam takes care of updating it.
How smooth is the performance on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
For the past 48 hours, server fps averaged 29, never dropping below 7. The entity count reached 204,311, covering buildings, deployables and all other world objects. At its highest, memory usage was 4,534 MB. Players feel lag when fps is low and entity count climbs.
How reliable is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting and is it online?
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is currently online. About 2 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 167 of 168 hours, 99% of the time. The first time BestRustServers.xyz saw it was on 13 September 2026.
Where can RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting be found?
No region is given by RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 194.50.234.140:28015 is its address.
Rules and Settings
What is the map on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
On RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, the map is procedural, size 4,500 with seed 124032105, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
What are the settings and rules for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
No gather rate appears in the name of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. With no stated limit, groups default to 8 players. Listed as pve, no combat against other players. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Oxide. The server has VAC on.
Wipe Cycle
When does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipe?
Once a month RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipes, with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe that takes every Rust server. Its world dates from 12 days 17 hours. The tags declare wipes once a month.
On RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 20 players. 45 hours into the latest wipe, the crowd reached its peak.
Connect
What is the process to join RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
Use the F1 console: client.connect 194.50.234.140:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting. https://shop.rflservers.com/ is its website.
Server tags
Published as mp50,ptrak,$r?,v2634,^m,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp50- Max players The server has 50 slots.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Running build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Wipe schedule
^m- Monthly This server wipes once a month on the force wipe.
Gameplay
^p- PvE Other players are not a threat here; the world is.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.