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40,613 players on 11,471 servers

Offline #15,277

RFL Test Server

194.50.234.143:28015 checked 1d ago

monthly wipes moddedoxidepve

Players

Now1/50
Peak, 48 hours1
7-day average0
7-day peak1
AveragePeakWipe
00.250.50.75122:0023:00Wiped Tue 13 Oct, 22:53 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct7 Oct13 Oct15 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Tuesday 27 October, 22:53 UTC, in 12d 20h. Every other Tuesday at 22:53 UTC · low confidence

usual gap
14 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 1

Coming wipes

  • 12d 20hTue 27 Oct, 22:53 UTC
  • 21d 16hThu 5 Nov, 19:00 UTCFW
  • 26d 20hTue 10 Nov, 22:53 UTC
  • 40d 20hTue 24 Nov, 22:53 UTC

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 22:53 UTC 1d ago – – running 0
Tue 29 Sep, 22:50 UTC 15d ago 2 halved by day 1 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Population

Where does RFL Test Server sit in the rankings?

Rank #15,277 over the last seven days in player hours: RFL Test Server, inside the top 69% of ranked servers.

Is RFL Test Server busy?

At this moment, RFL Test Server is offline, with the last sighting 26 hours ago. The average player count over the last seven days is 0, with a peak of 1. Over the last 48 hours, the peak hour was 23:00 UTC, averaging 0 players.

Server Tags

How should the tags on RFL Test Server be interpreted?

For RFL Test Server, the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Game build number: 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, synced to Facepunch's force wipe; ^p (PvE): PvE: the world provides the danger, not other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue and world creation time come from the tags and appear at the top of this page.

Which lists and filters on BestRustServers.xyz contain RFL Test Server?

The BestRustServers.xyz lists that include RFL Test Server are: Best modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

Server Overview

What Rust version is RFL Test Server on?

On Windows, RFL Test Server runs Rust network protocol 2634 and build 167781. Your game has to match the protocol to connect; Steam takes care of updating it.

Is the performance on RFL Test Server smooth?

For the past 48 hours, server fps averaged 30, never dropping below 30. It held up to 109,512 entities: everything from buildings to deployables in the world. Memory use peaked at 3,016 MB. What players experience as lag is low fps combined with a rising entity count.

What is the uptime and reliability of RFL Test Server?

Last seen 26 hours ago, RFL Test Server is currently offline. The uptime it reports shows a restart roughly 15 minutes ago. Over the past 7 full days, it was online 2 of 168 hours, 1% of the time. The first time BestRustServers.xyz saw it was on 29 September 2026.

Where can RFL Test Server be found?

No region is given by RFL Test Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 194.50.234.143:28015 is its address.

Rules and Settings

What is the map on RFL Test Server?

Generated by the game, the map on RFL Test Server is procedural, size 4,500, seed 9889632. On RustMaps, from this page, the same size and seed show the same map.

What rules and configuration does RFL Test Server have?

A gather rate is not given in the name RFL Test Server. The default cap of 8 players per group is in force. Listed as pve, other players cannot be fought. Listed as Modded in the browser: the game is changed by plugins or settings. Oxide plugins are used. VAC protection is on.

Wipe Schedule

On what schedule does RFL Test Server wipe?

RFL Test Server follows a wipe rhythm of every other Tuesday at 22:53 UTC. On Tuesday 27 October at 22:53 UTC the next wipe is due. Its world dates from 27 hours. Its tags give a wipe schedule of one month.

On RFL Test Server, what occurs on wipe day?

Across its recent wipes, the busiest point averaged 2 players. 0 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. When it fell, the crowd dropped under half by day 1.

Connect

How can I connect to RFL Test Server?

Use the F1 console: client.connect 194.50.234.143:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting. https://shop.rflservers.com/ is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival gameplay.
mp50
Max players The server has 50 slots.
ts8
Group limit Default team size: 8.
v2634
Protocol Game protocol 2634; the same version is required to join.
cs167781
Build Game build number: 167781.
ptrak
Networking RakNet is the network layer in use.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, synced to Facepunch's force wipe.

Gameplay

^p
PvE PvE: the world provides the danger, not other players.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.