RR Physgun DEV
NA · uk1 194.69.160.15:28043 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:12 UTC 1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of RR Physgun DEV?
Player hours over the last seven days place RR Physgun DEV at #1,491 in North America, and at #15,291 in the top 68% of ranked servers.
How many players are on RR Physgun DEV?
RR Physgun DEV: 0 players now, with 100 slots available. The seven-day average player count stands at 0, and the highest point was 1. The busiest time in the last 48 hours was 09:00 UTC, when the average player count was 0.
Server Tags
RR Physgun DEV tags: what do they indicate?
The game's server browser reads these tags from RR Physgun DEV: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167584 (Build): Build 167584; ptrak (Networking): RakNet is the network layer in use; $ruk1 (Region code): uk1 is the server's region code; ^v (Vanilla): The game unmodified: rates, kits and rules as Facepunch ships them; ^z (Modded): Under Modded, because plugins or settings modify play; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): In the server browser it appears under North America. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Who is the operator of RR Physgun DEV?
Both RR Physgun DEV and 16 other servers we track publish a joinmyga.me hostname, so they are most likely run by the same operator.
RR Physgun DEV in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include RR Physgun DEV are: Best modded Rust servers and North American Rust servers. These filters on the server list display it: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Server Overview
What Rust version is RR Physgun DEV on?
On Linux, RR Physgun DEV runs Rust network protocol 2634 and build 167584. Steam updates your game automatically, but it needs to match the protocol to join.
RR Physgun DEV performance: is it smooth?
For the past 48 hours, server fps averaged 60, never dropping below 60. Buildings, deployables and the rest of the world accounted for up to 8,821 entities. At its highest, memory usage was 1,322 MB. A climbing entity count and low fps are felt by players as lag.
What is the uptime and reliability of RR Physgun DEV?
The server is online: RR Physgun DEV. According to its reported uptime, the last restart was about 43 hours ago. It was up 31% of the time over the last 7 full days, 52 of 168 hours. On 13 September 2026, BestRustServers.xyz saw it for the first time.
RR Physgun DEV location: where is it?
With its NA tag, RR Physgun DEV lists itself in North America; its region code is uk1. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 194.69.160.15:28043.
Rules and Settings
RR Physgun DEV map: which one is it?
Generated by the game, the map on RR Physgun DEV is procedural, size 1,500, seed 1234567. View it on RustMaps from this page: identical size and seed produce an identical map.
RR Physgun DEV rules and settings: what are they?
The name RR Physgun DEV carries no gather multiplier. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Plugin count: Carbon. Self-described as vanilla: the game unmodified: rates, kits and rules as Facepunch ships them. VAC: on.
Wipe Schedule
When does RR Physgun DEV wipe?
Too few wipes are on record for RR Physgun DEV to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The current world has been running since 45 hours.
Connect
What is the process to join RR Physgun DEV?
Enter client.connect 194.69.160.15:28043 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp100,ptrak,$ruk1,v2634,^z,^y,^v,NA,gmrust,cs167584,ts8
Game
gmrust- Game mode Survival as standard in Rust.
mp100- Max players Slots: 100.
ts8- Group limit Default team size: 8.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167584- Build Build 167584.
ptrak- Networking RakNet is the network layer in use.
$ruk1- Region code uk1 is the server's region code.
Difficulty
^v- Vanilla The game unmodified: rates, kits and rules as Facepunch ships them.
Mods and access
^z- Modded Under Modded, because plugins or settings modify play.
^y- Carbon Carbon provides the plugin framework here.
Region
NA- North America In the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.