RM Dev Server
194.69.160.182:28115 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:22 UTC 12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
RM Dev Server ranking: what position does it hold?
Rank #7,947 over the last seven days in player hours: RM Dev Server, inside the top 36% of ranked servers.
What is the player count on RM Dev Server?
The current player count for RM Dev Server is 0, out of 20 slots. The seven-day average player count stands at 0, and the highest point was 2. The busiest time in the last 48 hours was 01:00 UTC, when the average player count was 1.
Tags and Filters
What is the meaning of the tags on RM Dev Server?
The game's server browser reads these tags from RM Dev Server: gmrust (Game mode): Rust survival, standard; mp20 (Max players): Slot count is 20; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166652 (Build): Running build 166652; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Uses Carbon for plugins. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain RM Dev Server?
The BestRustServers.xyz lists that include RM Dev Server are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
What Rust version is RM Dev Server on?
The combination is Rust network protocol 2634 and build 166652 on Linux for RM Dev Server. Your game has to match the protocol to connect; Steam takes care of updating it.
Is the performance on RM Dev Server smooth?
Over 48 hours, it averaged 60 server fps; the lowest was 57. It held up to 161,798 entities: everything from buildings to deployables in the world. Memory use peaked at 6,684 MB. A climbing entity count and low fps are felt by players as lag.
What is the uptime and reliability of RM Dev Server?
The server is online: RM Dev Server. The uptime it reports shows a restart roughly 8 days 5 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. It was first seen by BestRustServers.xyz on 13 September 2026.
What is the location of RM Dev Server?
No region is published by RM Dev Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 194.69.160.182:28115.
Settings & Map
RM Dev Server map: which one is it?
On RM Dev Server, the map is procedural, size 5,000 with seed 1337, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map. Map: Custom Map.
What rules and configuration does RM Dev Server have?
A gather rate is not given in the name RM Dev Server. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. Plugins or settings change the game, so it appears under Modded. Plugins in use: Carbon. The server has VAC on.
Wipe Cycle
On what schedule does RM Dev Server wipe?
Too few wipes are on record for RM Dev Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 12 days 13 hours.
On RM Dev Server, what occurs on wipe day?
An average peak of 1 players was drawn by its recent wipes. 1 hours after the latest wipe, the crowd hit its peak.
Join Server
RM Dev Server joining: how is it done?
Enter client.connect 194.69.160.182:28115 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp20,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y
Game
gmrust- Game mode Rust survival, standard.
mp20- Max players Slot count is 20.
ts8- Group limit Default team size: 8.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs166652- Build Running build 166652.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Uses Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.