ShockRust | Blue | NoLimit
194.93.2.154:35100 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 1% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 12:55 UTC 1d ago | – | – | running | 96 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
ShockRust | Blue | NoLimit ranking: what position does it hold?
Over the last seven days, ShockRust | Blue | NoLimit ranks #318 in player hours, which is in the top 1% of ranked servers.
Is ShockRust | Blue | NoLimit busy?
The current player count for ShockRust | Blue | NoLimit is 298, out of 500 slots. Averaged across the last seven days: 150 players, peaking at 352. The busiest time in the last 48 hours was 15:00 UTC, when the average player count was 341.
Server Tags
How should the tags on ShockRust | Blue | NoLimit be interpreted?
Read by the game's server browser, the tags ShockRust | Blue | NoLimit publishes are: gmrust (Game mode): Rust survival, standard; mp500 (Max players): Slots: 500; v2556 (Protocol): Protocol 2556: join only if your game matches this version; cs104046 (Build): Game build number: 104046; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
ShockRust | Blue | NoLimit in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include ShockRust | Blue | NoLimit are: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 3 days; Players now: At least 200; Average players: 100+ on average.
Server Information
ShockRust | Blue | NoLimit Rust version: which one?
The combination is Rust network protocol 2556 and build 104046 on Linux for ShockRust | Blue | NoLimit. Joining requires the same protocol; Steam updates your game for you.
How smooth is the performance on ShockRust | Blue | NoLimit?
Its average server fps over the last 48 hours was 200, with a low of 94. It held up to 295,492 entities: everything from buildings to deployables in the world. Memory use peaked at 6,567 MB. What players experience as lag is low fps combined with a rising entity count.
How reliable is ShockRust | Blue | NoLimit and is it online?
ShockRust | Blue | NoLimit is currently online. The uptime it reports shows a restart roughly 8 hours ago. It was up 100% of the time over the last 2 full days, 48 of 48 hours. It was first seen by BestRustServers.xyz on 22 October 2026.
Where can ShockRust | Blue | NoLimit be found?
There is no region published by ShockRust | Blue | NoLimit. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 194.93.2.154:35100.
Settings & Map
ShockRust | Blue | NoLimit map: which one is it?
Generated by the game, the map on ShockRust | Blue | NoLimit is procedural, size 4,250, seed 1636364137. On RustMaps, from this page, the same size and seed show the same map.
ShockRust | Blue | NoLimit rules and settings: what are they?
The name ShockRust | Blue | NoLimit carries no gather multiplier. A group limit is not published. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so it appears under Modded. Plugin count: Oxide. VAC: on.
Wipe Information
When does ShockRust | Blue | NoLimit wipe?
ShockRust | Blue | NoLimit's wipe rhythm cannot be told from the wipes on record, which are too few. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 46 hours.
How to Join
What is the process to join ShockRust | Blue | NoLimit?
Use the F1 console: client.connect 194.93.2.154:35100. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp500,ptrak,$r?,v2556,gmrust,cs104046,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp500- Max players Slots: 500.
v2556- Protocol Protocol 2556: join only if your game matches this version.
cs104046- Build Game build number: 104046.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.