Sperrzone Staging Test
195.201.109.240:28035 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 06:52 UTC 20d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Sperrzone Staging Test ranking: what position does it hold?
Over the last seven days, Sperrzone Staging Test ranks #15,709 in player hours, which is in the top 71% of ranked servers.
How many players are on Sperrzone Staging Test?
At this moment, Sperrzone Staging Test is offline, with the last sighting 20 days 6 hours ago.
Tags and Filters
What is the meaning of the tags on Sperrzone Staging Test?
The game's server browser reads these tags from Sperrzone Staging Test: gmrust (Game mode): Rust survival, standard; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Teams are limited to 8, the default; v2633 (Protocol): Game protocol 2633; the same version is required to join; cs165590 (Build): Running build 165590; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does Sperrzone Staging Test appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include Sperrzone Staging Test: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server Overview
What Rust version is Sperrzone Staging Test on?
Rust network protocol 2633 and build 165590 on Linux is what Sperrzone Staging Test uses. Joining requires the same protocol; Steam updates your game for you.
What is the uptime and reliability of Sperrzone Staging Test?
Offline now for Sperrzone Staging Test, last seen 20 days 6 hours ago. Over the past 7 full days, it was online 0 of 168 hours, 0% of the time. On 24 September 2026, BestRustServers.xyz saw it for the first time.
What is the location of Sperrzone Staging Test?
No region is published by Sperrzone Staging Test. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 195.201.109.240:28035.
Settings & Map
Which map is used on Sperrzone Staging Test?
On Sperrzone Staging Test, the map is procedural, size 3,000 with seed 1, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
What rules and configuration does Sperrzone Staging Test have?
The name Sperrzone Staging Test carries no gather multiplier. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. Plugins or settings change the game, so it appears under Modded. Plugins in use: Carbon. VAC protection is on.
Wipe Schedule
When does Sperrzone Staging Test wipe?
Sperrzone Staging Test's wipe rhythm cannot be told from the wipes on record, which are too few. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The world in play was made 20 days 11 hours.
On Sperrzone Staging Test, what occurs on wipe day?
The average busiest point of its recent wipes was 2 players. 2 hours into the latest wipe, the crowd reached its peak.
Connect
Sperrzone Staging Test joining: how is it done?
Enter client.connect 195.201.109.240:28035 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. https://discord.com/invite/sperrzone is its website.
Server tags
Published as mp1,ptrak,$r?,v2633,gmrust,cs165590,ts8,^z,^y
Game
gmrust- Game mode Rust survival, standard.
mp1- Max players The server has 1 slots.
ts8- Group limit Teams are limited to 8, the default.
v2633- Protocol Game protocol 2633; the same version is required to join.
cs165590- Build Running build 165590.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Plugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.