Detroit: Irreparable Damage|NPCs|RaidableBases
198.73.57.77:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 22h. The force wipe · high confidence
- usual gap
- 13 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 4
Coming wipes
- 21d 22hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 18:16 UTC 12d ago | 1 | – | running | 0 |
| Sat 19 Sep, 19:25 UTC 25d ago | 1 | halved by day 4 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Detroit: Irreparable Damage|NPCs|RaidableBases ranking: what position does it hold?
Rank #9,513 over the last seven days in player hours: Detroit: Irreparable Damage|NPCs|RaidableBases, inside the top 43% of ranked servers.
What is the player count on Detroit: Irreparable Damage|NPCs|RaidableBases?
The server Detroit: Irreparable Damage|NPCs|RaidableBases is currently offline; it was last seen 47 hours ago. Averaged across the last seven days: 0 players, peaking at 1. In the last 48 hours, 21:00 UTC saw the highest activity, with an average of 1 players.
Tags & Lists
What is the meaning of the tags on Detroit: Irreparable Damage|NPCs|RaidableBases?
Read by the game's server browser, the tags Detroit: Irreparable Damage|NPCs|RaidableBases publishes are: gmrust (Game mode): Standard survival gameplay; mp100 (Max players): The server has 100 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167584 (Build): Build 167584; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, synced to Facepunch's force wipe; ^v (Vanilla): The game unmodified: rates, kits and rules as Facepunch ships them; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Under Modded, because plugins or settings modify play. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does Detroit: Irreparable Damage|NPCs|RaidableBases appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include Detroit: Irreparable Damage|NPCs|RaidableBases are: Best modded Rust servers. These filters on the server list display it: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server Information
What Rust version is Detroit: Irreparable Damage|NPCs|RaidableBases on?
Rust network protocol 2634 and build 167584 on Windows is what Detroit: Irreparable Damage|NPCs|RaidableBases uses. Steam updates your game automatically, but it needs to match the protocol to join.
Is the performance on Detroit: Irreparable Damage|NPCs|RaidableBases smooth?
Over 48 hours, it averaged 99 server fps; the lowest was 99. It held up to 103,624 entities: everything from buildings to deployables in the world. The maximum memory used was 2,122 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of Detroit: Irreparable Damage|NPCs|RaidableBases?
Offline now for Detroit: Irreparable Damage|NPCs|RaidableBases, last seen 47 hours ago. About 7 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 142 of 168 hours, 85% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.
Detroit: Irreparable Damage|NPCs|RaidableBases location: where is it?
There is no region published by Detroit: Irreparable Damage|NPCs|RaidableBases. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 198.73.57.77:28015 is its address.
Settings & Map
Which map is used on Detroit: Irreparable Damage|NPCs|RaidableBases?
A procedural map of size 4,000 and seed 1337 is what Detroit: Irreparable Damage|NPCs|RaidableBases runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it. Map: Custom Map.
What rules and configuration does Detroit: Irreparable Damage|NPCs|RaidableBases have?
No gather rate appears in the name of Detroit: Irreparable Damage|NPCs|RaidableBases. No group limit is stated; the game's default of 8 players applies. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Plugin count: Oxide. Self-described as vanilla: the game unmodified: rates, kits and rules as Facepunch ships them. VAC protection is on.
Wipe Schedule
On what schedule does Detroit: Irreparable Damage|NPCs|RaidableBases wipe?
Detroit: Irreparable Damage|NPCs|RaidableBases wipes at the monthly force wipe only. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. Its world dates from 12 days 2 hours. Monthly wipes appear in its tags.
On Detroit: Irreparable Damage|NPCs|RaidableBases, what occurs on wipe day?
The average busiest point of its recent wipes was 1 players. 2 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 0% of its recent wipes. By day 4 the crowd had fallen below half in the wipes that did not hold.
Connect
How can I connect to Detroit: Irreparable Damage|NPCs|RaidableBases?
Use the F1 console: client.connect 198.73.57.77:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp100,ptrak,$r?,v2634,^m,^v,gmrust,cs167584,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp100- Max players The server has 100 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167584- Build Build 167584.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Wipe schedule
^m- Monthly Monthly wipes, synced to Facepunch's force wipe.
Difficulty
^v- Vanilla The game unmodified: rates, kits and rules as Facepunch ships them.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.