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BestRustServers.xyz

51,989 players on 11,551 servers

Online #15,867

Benchmark Dev

199.47.146.194:27016 checked 8m ago

moddedcarbon

Players

Now0/10
Peak, 48 hours–
7-day average0
7-day peak–
AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

02040608012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.1 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
2
players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 02:30 UTC 11d ago 2 – running 0
Sat 3 Oct, 02:14 UTC 12d ago 2 – 1 days 0
Thu 1 Oct, 19:59 UTCFW 13d ago 2 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average
112/300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average
74/225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average
92/100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average
20/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average
2/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average
30/700

Quick answers

from the figures on this page

Player Numbers

What is the rank of Benchmark Dev?

Over the last seven days, Benchmark Dev ranks #15,867 in player hours, which is in the top 72% of ranked servers.

Is Benchmark Dev busy?

The current player count for Benchmark Dev is 0, out of 10 slots. The seven-day average player count stands at 0.

Tags and Filters

What is the meaning of the tags on Benchmark Dev?

Read by the game's server browser, the tags Benchmark Dev publishes are: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): Slots: 10; ts200 (Group limit): Team size is capped at 200; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; ^y (Carbon): Plugin framework: Carbon. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.

Benchmark Dev in BestRustServers.xyz lists and filters: which ones?

These BestRustServers.xyz lists include Benchmark Dev: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server Information

What Rust version is Benchmark Dev on?

On Linux, Benchmark Dev runs Rust network protocol 2634 and build 166652. Joining requires the same protocol; Steam updates your game for you.

Benchmark Dev performance: is it smooth?

For the past 48 hours, server fps averaged 60, never dropping below 60. It held up to 119,248 entities: everything from buildings to deployables in the world. At its highest, memory usage was 5,762 MB. A climbing entity count and low fps are felt by players as lag.

Benchmark Dev uptime and reliability: what are they?

Benchmark Dev is currently online. About 11 days 7 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 13 September 2026.

What is the location of Benchmark Dev?

There is no region published by Benchmark Dev. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 199.47.146.194:27016.

Rules & Map

What is the map on Benchmark Dev?

A procedural map of size 4,500 and seed 1337 is what Benchmark Dev runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it. Called Custom Map on the map list.

What are the settings and rules for Benchmark Dev?

The name Benchmark Dev carries no gather multiplier. Up to 200 players per group. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so it appears under Modded. Carbon plugins are used. VAC: on.

Wipe Schedule

When does Benchmark Dev wipe?

The wipe times of Benchmark Dev are irregular, so no next wipe can be predicted. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The world in play was made 11 days 8 hours.

On Benchmark Dev, what occurs on wipe day?

An average peak of 2 players was drawn by its recent wipes. 2 hours after the latest wipe, the crowd hit its peak.

Connect

Benchmark Dev joining: how is it done?

To connect, type client.connect 199.47.146.194:27016 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. You can find its website at https://cynic-hosting.com.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts200,^z,^y

Game

gmrust
Game mode Survival as standard in Rust.
mp10
Max players Slots: 10.
ts200
Group limit Team size is capped at 200.
v2634
Protocol Protocol 2634: join only if your game matches this version.
cs166652
Build Build 166652.
ptrak
Networking Network layer: RakNet, the standard.
$r?
Region code No region code listed.

Mods and access

^z
Modded The Modded category applies; plugins or settings alter gameplay.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.