Benchmark Dev
199.47.146.194:27016 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.1 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 02:30 UTC 11d ago | 2 | – | running | 0 |
| Sat 3 Oct, 02:14 UTC 12d ago | 2 | – | 1 days | 0 |
| Thu 1 Oct, 19:59 UTCFW 13d ago | 2 | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of Benchmark Dev?
Over the last seven days, Benchmark Dev ranks #15,867 in player hours, which is in the top 72% of ranked servers.
Is Benchmark Dev busy?
The current player count for Benchmark Dev is 0, out of 10 slots. The seven-day average player count stands at 0.
Tags and Filters
What is the meaning of the tags on Benchmark Dev?
Read by the game's server browser, the tags Benchmark Dev publishes are: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): Slots: 10; ts200 (Group limit): Team size is capped at 200; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; ^y (Carbon): Plugin framework: Carbon. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Benchmark Dev in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include Benchmark Dev: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Information
What Rust version is Benchmark Dev on?
On Linux, Benchmark Dev runs Rust network protocol 2634 and build 166652. Joining requires the same protocol; Steam updates your game for you.
Benchmark Dev performance: is it smooth?
For the past 48 hours, server fps averaged 60, never dropping below 60. It held up to 119,248 entities: everything from buildings to deployables in the world. At its highest, memory usage was 5,762 MB. A climbing entity count and low fps are felt by players as lag.
Benchmark Dev uptime and reliability: what are they?
Benchmark Dev is currently online. About 11 days 7 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 13 September 2026.
What is the location of Benchmark Dev?
There is no region published by Benchmark Dev. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 199.47.146.194:27016.
Rules & Map
What is the map on Benchmark Dev?
A procedural map of size 4,500 and seed 1337 is what Benchmark Dev runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it. Called Custom Map on the map list.
What are the settings and rules for Benchmark Dev?
The name Benchmark Dev carries no gather multiplier. Up to 200 players per group. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so it appears under Modded. Carbon plugins are used. VAC: on.
Wipe Schedule
When does Benchmark Dev wipe?
The wipe times of Benchmark Dev are irregular, so no next wipe can be predicted. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The world in play was made 11 days 8 hours.
On Benchmark Dev, what occurs on wipe day?
An average peak of 2 players was drawn by its recent wipes. 2 hours after the latest wipe, the crowd hit its peak.
Connect
Benchmark Dev joining: how is it done?
To connect, type client.connect 199.47.146.194:27016 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. You can find its website at https://cynic-hosting.com.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts200,^z,^y
Game
gmrust- Game mode Survival as standard in Rust.
mp10- Max players Slots: 10.
ts200- Group limit Team size is capped at 200.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs166652- Build Build 166652.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Mods and access
^z- Modded The Modded category applies; plugins or settings alter gameplay.
^y- Carbon Plugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.