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BestRustServers.xyz

58,130 players on 11,629 servers

Online #4,425

RUST Eternal

199.60.101.250:28015 checked 9m ago

quad moddedoxidepve

Players

Now0/100
Peak, 48 hours1
7-day average0
7-day peak2
AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

025507510022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct10 Oct12 Oct14 Oct

Top 20% of all ranked servers, and #282 of the quad servers (top 35%). Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 03:18 UTC 5d ago 2 – running 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 40 on average
58/140
[DE/GER] My-Land [PVE/PVP-EVENTZONEN]EU · quad · monthly · 5 on average
4/50
6/100
Friend Not Foe / PvE Community / UK & EuropeEU · quad · biweekly · 3 on average
3/50
[RU] RCVL_25Rus PVE/PVP FourEA · quad · biweekly · 2 on average
0/51
TIRust Chill Quad PVENA · quad · monthly · 1 on average
1/200

Quick answers

from the figures on this page

Population

Where does RUST Eternal sit in the rankings?

Rank #4,425 over the last seven days in player hours: RUST Eternal, inside the top 20% of ranked servers. In the quad category, its position is #282.

Is RUST Eternal busy?

RUST Eternal: 0 players now, with 100 slots available. The seven-day average player count stands at 0, and the highest point was 2. In the last 48 hours, 07:00 UTC saw the highest activity, with an average of 1 players.

Tags & Lists

How should the tags on RUST Eternal be interpreted?

Read by the game's server browser, the tags RUST Eternal publishes are: gmrust (Game mode): Rust survival, standard; mp100 (Max players): Slot count is 100; ts4 (Group limit): 4 is the largest team allowed; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^p (PvE): Other players are not a threat here; the world is; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.

RUST Eternal in BestRustServers.xyz lists and filters: which ones?

The BestRustServers.xyz lists that include RUST Eternal are: Best modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.

Server Information

RUST Eternal Rust version: which one?

Rust network protocol 2634 and build 166652 on Windows is what RUST Eternal uses. Your game has to match the protocol to connect; Steam takes care of updating it.

RUST Eternal performance: is it smooth?

Over 48 hours, it averaged 78 server fps; the lowest was 44. It held up to 149,144 entities: everything from buildings to deployables in the world. Memory use peaked at 5,476 MB. What players experience as lag is low fps combined with a rising entity count.

RUST Eternal uptime and reliability: what are they?

RUST Eternal is currently online. About 11 hours ago is when it last restarted, based on its uptime. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first time BestRustServers.xyz saw it was on 4 October 2026.

RUST Eternal location: where is it?

There is no region published by RUST Eternal. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 199.60.101.250:28015.

Rules and Settings

Which map is used on RUST Eternal?

On RUST Eternal, the map is procedural, size 4,500 with seed 1337, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.

What rules and configuration does RUST Eternal have?

The name RUST Eternal carries no gather multiplier. The group limit stands at 4 players, listed as quad. Listed as pve, no combat against other players. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. VAC protection is on.

Wipe Cycle

RUST Eternal wipe schedule: what does it show?

The record holds too few wipes for RUST Eternal to show a rhythm. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. Its world dates from 5 days 18 hours.

On RUST Eternal, what occurs on wipe day?

The average busiest point of its recent wipes was 2 players. 0 hours into the latest wipe, the crowd reached its peak.

Join Server

How can I connect to RUST Eternal?

Use the F1 console: client.connect 199.60.101.250:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^p,gmrust,cs166652,ts4,^o^z

Game

gmrust
Game mode Rust survival, standard.
mp100
Max players Slot count is 100.
ts4
Group limit 4 is the largest team allowed.
v2634
Protocol Game protocol 2634; the same version is required to join.
cs166652
Build Build 166652.
ptrak
Networking Network layer: RakNet, the standard.
$r?
Region code No region code listed.

Gameplay

^p
PvE Other players are not a threat here; the world is.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.