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68,616 players on 11,685 servers

Offline #4,546

HyperRev Rust Development | No EAC

2.105.204.150:28015 checked 2h ago

moddedoxide

Players

Now0/4
Peak, 48 hours1
7-day average0
7-day peak1
AveragePeak
00.250.50.75122:0007:0016:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k21 Sep25 Sep30 Sep4 Oct9 Oct13 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 18:25 UTC 10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average
54/300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average
86/245
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average
88/100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average
45/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average
14/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average
56/700

Quick answers

from the figures on this page

Population

What is the rank of HyperRev Rust Development | No EAC?

Rank #4,546 over the last seven days in player hours: HyperRev Rust Development | No EAC, inside the top 20% of ranked servers.

How many players are on HyperRev Rust Development | No EAC?

The server HyperRev Rust Development | No EAC is currently offline; it was last seen 2 hours ago. The seven-day average player count stands at 0, and the highest point was 1. The busiest time in the last 48 hours was 17:00 UTC, when the average player count was 1.

Tags and Filters

What is the meaning of the tags on HyperRev Rust Development | No EAC?

For HyperRev Rust Development | No EAC, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp4 (Max players): The server has 4 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167584 (Build): Game build number: 167584; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.

Where does HyperRev Rust Development | No EAC appear in BestRustServers.xyz lists and filters?

These BestRustServers.xyz lists include HyperRev Rust Development | No EAC: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server Details

HyperRev Rust Development | No EAC Rust version: which one?

On Linux, HyperRev Rust Development | No EAC runs Rust network protocol 2634 and build 167584. Joining requires the same protocol; Steam updates your game for you.

HyperRev Rust Development | No EAC uptime and reliability: what are they?

Offline now for HyperRev Rust Development | No EAC, last seen 2 hours ago. Over the past 7 full days, it was online 163 of 168 hours, 97% of the time. On 21 September 2026, BestRustServers.xyz saw it for the first time.

Where can HyperRev Rust Development | No EAC be found?

There is no region published by HyperRev Rust Development | No EAC. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 2.105.204.150:28015.

Rules and Settings

What is the map on HyperRev Rust Development | No EAC?

Generated by the game, the map on HyperRev Rust Development | No EAC is procedural.

HyperRev Rust Development | No EAC rules and settings: what are they?

The name HyperRev Rust Development | No EAC carries no gather multiplier. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Plugin count: Oxide. VAC protection is off.

Wipe Information

HyperRev Rust Development | No EAC wipe schedule: what does it show?

HyperRev Rust Development | No EAC's wipe rhythm cannot be told from the wipes on record, which are too few. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The current world has been running since 10 days 2 hours.

On HyperRev Rust Development | No EAC, what occurs on wipe day?

An average peak of 1 players was drawn by its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.

Join Server

What is the process to join HyperRev Rust Development | No EAC?

Use the F1 console: client.connect 2.105.204.150:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp4
Max players The server has 4 slots.
ts8
Group limit Default team size: 8.
v2634
Protocol Protocol 2634: join only if your game matches this version.
cs167584
Build Game build number: 167584.
ptrak
Networking Network layer: RakNet, the standard.
$r?
Region code Region code missing.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.