HyperRev Rust Development | No EAC
2.105.204.150:28015 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 18:25 UTC 10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of HyperRev Rust Development | No EAC?
Rank #4,546 over the last seven days in player hours: HyperRev Rust Development | No EAC, inside the top 20% of ranked servers.
How many players are on HyperRev Rust Development | No EAC?
The server HyperRev Rust Development | No EAC is currently offline; it was last seen 2 hours ago. The seven-day average player count stands at 0, and the highest point was 1. The busiest time in the last 48 hours was 17:00 UTC, when the average player count was 1.
Tags and Filters
What is the meaning of the tags on HyperRev Rust Development | No EAC?
For HyperRev Rust Development | No EAC, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp4 (Max players): The server has 4 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167584 (Build): Game build number: 167584; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does HyperRev Rust Development | No EAC appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include HyperRev Rust Development | No EAC: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
HyperRev Rust Development | No EAC Rust version: which one?
On Linux, HyperRev Rust Development | No EAC runs Rust network protocol 2634 and build 167584. Joining requires the same protocol; Steam updates your game for you.
HyperRev Rust Development | No EAC uptime and reliability: what are they?
Offline now for HyperRev Rust Development | No EAC, last seen 2 hours ago. Over the past 7 full days, it was online 163 of 168 hours, 97% of the time. On 21 September 2026, BestRustServers.xyz saw it for the first time.
Where can HyperRev Rust Development | No EAC be found?
There is no region published by HyperRev Rust Development | No EAC. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 2.105.204.150:28015.
Rules and Settings
What is the map on HyperRev Rust Development | No EAC?
Generated by the game, the map on HyperRev Rust Development | No EAC is procedural.
HyperRev Rust Development | No EAC rules and settings: what are they?
The name HyperRev Rust Development | No EAC carries no gather multiplier. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Plugin count: Oxide. VAC protection is off.
Wipe Information
HyperRev Rust Development | No EAC wipe schedule: what does it show?
HyperRev Rust Development | No EAC's wipe rhythm cannot be told from the wipes on record, which are too few. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The current world has been running since 10 days 2 hours.
On HyperRev Rust Development | No EAC, what occurs on wipe day?
An average peak of 1 players was drawn by its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
Join Server
What is the process to join HyperRev Rust Development | No EAC?
Use the F1 console: client.connect 2.105.204.150:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp4,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp4- Max players The server has 4 slots.
ts8- Group limit Default team size: 8.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167584- Build Game build number: 167584.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.