Oil Trainer - Local Development
2.59.158.100:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of Oil Trainer - Local Development?
Over the last seven days, Oil Trainer - Local Development ranks #16,965 in player hours, which is in the top 72% of ranked servers.
Is Oil Trainer - Local Development busy?
At this moment, Oil Trainer - Local Development is offline, with the last sighting 16 days 7 hours ago.
Server Tags
How should the tags on Oil Trainer - Local Development be interpreted?
For Oil Trainer - Local Development, the game's server browser reads the following tags: gmrust (Game mode): Rust survival, standard; mp6 (Max players): The server has 6 slots; ts8 (Group limit): Teams are limited to 8, the default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): Running build 165217; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. Current players, queue and world creation time come from the tags and appear at the top of this page.
Which lists and filters on BestRustServers.xyz contain Oil Trainer - Local Development?
The BestRustServers.xyz lists that include Oil Trainer - Local Development are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server Overview
What Rust version is Oil Trainer - Local Development on?
The combination is Rust network protocol 2633 and build 165217 on Windows for Oil Trainer - Local Development. Your game has to match the protocol to connect; Steam takes care of updating it.
Oil Trainer - Local Development uptime and reliability: what are they?
Offline now for Oil Trainer - Local Development, last seen 16 days 7 hours ago. Over the past 7 full days, it was online 0 of 168 hours, 0% of the time. It was first seen by BestRustServers.xyz on 27 September 2026.
Where can Oil Trainer - Local Development be found?
No region is given by Oil Trainer - Local Development. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 2.59.158.100:28015.
Rules & Map
What is the map on Oil Trainer - Local Development?
Generated by the game, the map on Oil Trainer - Local Development is procedural.
Oil Trainer - Local Development rules and settings: what are they?
No gather rate appears in the name of Oil Trainer - Local Development. No group limit is stated; the game's default of 8 players applies. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. The server has VAC on.
Wipe Schedule
When does Oil Trainer - Local Development wipe?
Oil Trainer - Local Development's wipe rhythm cannot be told from the wipes on record, which are too few. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The world in play was made 16 days 7 hours.
Connect
Oil Trainer - Local Development joining: how is it done?
Use the F1 console: client.connect 2.59.158.100:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp6,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp6- Max players The server has 6 slots.
ts8- Group limit Teams are limited to 8, the default.
v2633- Protocol Your game must be on protocol 2633 to connect.
cs165217- Build Running build 165217.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.