Dark Night Club X5 PvE Zombie
201.187.208.113:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 13h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does Dark Night Club X5 PvE Zombie sit in the rankings?
Rank #15,498 over the last seven days in player hours: Dark Night Club X5 PvE Zombie, inside the top 68% of ranked servers.
What is the player count on Dark Night Club X5 PvE Zombie?
Dark Night Club X5 PvE Zombie is not online at the moment; its last appearance was 22 days 3 hours ago.
Tags & Lists
What is the meaning of the tags on Dark Night Club X5 PvE Zombie?
The game's server browser reads these tags from Dark Night Club X5 PvE Zombie: gmvanilla (Game mode): Vanilla survival gameplay; mp30 (Max players): Slots: 30; ts8 (Group limit): The game default is 8 per team; v2633 (Protocol): Protocol 2633: join only if your game matches this version; cs164530 (Build): Build 164530; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^m (Monthly): This server wipes once a month on the force wipe; ^v (Vanilla): The game unmodified: rates, kits and rules as Facepunch ships them; ^p (PvE): Other players are not a threat here; the world is; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded category applies; plugins or settings alter gameplay; modded (Modded): The Modded category applies; plugins or settings alter gameplay. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain Dark Night Club X5 PvE Zombie?
These BestRustServers.xyz lists include Dark Night Club X5 PvE Zombie: Best 5x Rust servers, Best modded Rust servers, Best Rust PvE servers and Rust servers: zombie, undead and infected. It appears under these filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Server Details
Dark Night Club X5 PvE Zombie Rust version: which one?
Rust network protocol 2633 and build 164530 on Windows is what Dark Night Club X5 PvE Zombie uses. Your game has to match the protocol to connect; Steam takes care of updating it.
Dark Night Club X5 PvE Zombie uptime and reliability: what are they?
Last seen 22 days 3 hours ago, Dark Night Club X5 PvE Zombie is currently offline. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by BestRustServers.xyz on 21 September 2026.
Dark Night Club X5 PvE Zombie location: where is it?
No region is given by Dark Night Club X5 PvE Zombie. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 201.187.208.113:28015 is its address.
Rules and Settings
What is the map on Dark Night Club X5 PvE Zombie?
A procedural map of size 3,500 and seed 674960 is what Dark Night Club X5 PvE Zombie runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
What are the settings and rules for Dark Night Club X5 PvE Zombie?
Dark Night Club X5 PvE Zombie carries its gather rate in its name: 5x. No group limit is stated; the game's default of 8 players applies. It runs pve, other players cannot be fought. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Oxide. In its own words, it is vanilla: the game unmodified: rates, kits and rules as Facepunch ships them. VAC: on.
Wipe Cycle
When does Dark Night Club X5 PvE Zombie wipe?
From the force wipe, an estimate is made of Dark Night Club X5 PvE Zombie's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been running since 26 days 8 hours. The tags declare wipes once a month.
Connect
What is the process to join Dark Night Club X5 PvE Zombie?
Use the F1 console: client.connect 201.187.208.113:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting. You can find its website at https://www.facebook.com/login/?next=https%3A%2F%2Fwww.facebook.com%2Fgroups%2Frustgamedarcknightclubargchl.
Server tags
Published as mp30,ptrak,$r?,v2633,^m,^v,^p,gmvanilla,cs164530,ts8,^o^z,modded
Game
gmvanilla- Game mode Vanilla survival gameplay.
mp30- Max players Slots: 30.
ts8- Group limit The game default is 8 per team.
v2633- Protocol Protocol 2633: join only if your game matches this version.
cs164530- Build Build 164530.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Wipe schedule
^m- Monthly This server wipes once a month on the force wipe.
Difficulty
^v- Vanilla The game unmodified: rates, kits and rules as Facepunch ships them.
Gameplay
^p- PvE Other players are not a threat here; the world is.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded The Modded category applies; plugins or settings alter gameplay.
modded- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.