A Shockbyte Rust Server
203.16.163.241:26596 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 17:27 UTC 10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of A Shockbyte Rust Server?
Rank #15,900 over the last seven days in player hours: A Shockbyte Rust Server, inside the top 72% of ranked servers.
How many players are on A Shockbyte Rust Server?
0 of 40 slots are filled on A Shockbyte Rust Server at the moment. The average player count over the last seven days is 0.
Tags and Filters
How should the tags on A Shockbyte Rust Server be interpreted?
For A Shockbyte Rust Server, the game's server browser reads the following tags: gmrust (Game mode): Rust survival, standard; mp40 (Max players): Slots: 40; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166652 (Build): Running build 166652; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play. Current players, queue and world creation time come from the tags and appear at the top of this page.
A Shockbyte Rust Server in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include A Shockbyte Rust Server: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
A Shockbyte Rust Server Rust version: which one?
Rust network protocol 2634 and build 166652 on Linux is what A Shockbyte Rust Server uses. Joining requires the same protocol; Steam updates your game for you.
Is the performance on A Shockbyte Rust Server smooth?
For the past 48 hours, server fps averaged 129, never dropping below 88. It held up to 82,596 entities: everything from buildings to deployables in the world. The maximum memory used was 3,758 MB. A climbing entity count and low fps are felt by players as lag.
How reliable is A Shockbyte Rust Server and is it online?
At the moment, A Shockbyte Rust Server is up. According to its reported uptime, the last restart was about 10 days 9 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 23 September 2026.
A Shockbyte Rust Server location: where is it?
No region is published by A Shockbyte Rust Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 203.16.163.241:26596.
Settings & Map
Which map is used on A Shockbyte Rust Server?
A procedural map of size 3,750 and seed 1799389959 is what A Shockbyte Rust Server runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
A Shockbyte Rust Server rules and settings: what are they?
No gather rate appears in the name of A Shockbyte Rust Server. No group limit is stated; the game's default of 8 players applies. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Oxide plugins are used. VAC: on.
Wipe Information
On what schedule does A Shockbyte Rust Server wipe?
Too few wipes are on record for A Shockbyte Rust Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The current world has been running since 10 days 11 hours.
On A Shockbyte Rust Server, what occurs on wipe day?
The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd reached its peak.
How to Join
A Shockbyte Rust Server joining: how is it done?
Enter client.connect 203.16.163.241:26596 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp40- Max players Slots: 40.
ts8- Group limit Default team size: 8.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166652- Build Running build 166652.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.