PMA Network
NA 207.174.43.172:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 18:21 UTC 12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does PMA Network sit in the rankings?
Player hours over the last seven days place PMA Network at #1,473 in North America, and at #14,879 in the top 67% of ranked servers.
What is the player count on PMA Network?
0 of 100 slots are filled on PMA Network at the moment. The seven-day average player count stands at 0, and the highest point was 1. The busiest time in the last 48 hours was 15:00 UTC, when the average player count was 0.
Tags & Lists
PMA Network tags: what do they indicate?
The game's server browser reads these tags from PMA Network: gmvanilla (Game mode): Vanilla survival gameplay; mp100 (Max players): The server has 100 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166586 (Build): Build 166586; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^v (Vanilla): As Facepunch ships the game: rates, kits and rules unchanged; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): Server browser category: North America. Current players, queue and world creation time come from the tags and appear at the top of this page.
Which lists and filters on BestRustServers.xyz contain PMA Network?
The BestRustServers.xyz lists that include PMA Network are: Best modded Rust servers and North American Rust servers. On the server list, the filters that bring it up are: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
What Rust version is PMA Network on?
Rust network protocol 2634 and build 166586 on Linux is what PMA Network uses. Your game has to match the protocol to connect; Steam takes care of updating it.
Is the performance on PMA Network smooth?
For the past 48 hours, server fps averaged 236, never dropping below 228. Buildings, deployables and the rest of the world accounted for up to 43,924 entities. At its highest, memory usage was 3,995 MB. What players experience as lag is low fps combined with a rising entity count.
How reliable is PMA Network and is it online?
At the moment, PMA Network is up. About 11 days 22 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. On 29 September 2026, BestRustServers.xyz saw it for the first time.
What is the location of PMA Network?
With its NA tag, PMA Network lists itself in North America. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 207.174.43.172:28015 is its address.
Rules and Settings
PMA Network map: which one is it?
On PMA Network, the map is procedural, size 3,000 with seed 1234, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
What are the settings and rules for PMA Network?
The name PMA Network carries no gather multiplier. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Plugins in use: Carbon. Vanilla is the label it uses: as Facepunch ships the game: rates, kits and rules unchanged. The server has VAC on.
Wipe Schedule
PMA Network wipe schedule: what does it show?
The record holds too few wipes for PMA Network to show a rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 12 days.
What happens on wipe day on PMA Network?
Across its recent wipes, the busiest point averaged 0 players. 0 hours into the latest wipe, the crowd reached its peak.
How to Join
PMA Network joining: how is it done?
To connect, type client.connect 207.174.43.172:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. You can find its website at https://pma.network.
Server tags
Published as mp100,ptrak,$r?,v2634,^z,^y,^v,NA,gmvanilla,cs166586,ts8
Game
gmvanilla- Game mode Vanilla survival gameplay.
mp100- Max players The server has 100 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166586- Build Build 166586.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Difficulty
^v- Vanilla As Facepunch ships the game: rates, kits and rules unchanged.
Mods and access
^z- Modded The Modded category applies; plugins or settings alter gameplay.
^y- Carbon Carbon provides the plugin framework here.
Region
NA- North America Server browser category: North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.