Trust Issues
EU 208.115.206.26:28215 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers, top 54% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 13h. The force wipe · high confidence
- wipe-day peak
- 1 players, last three wipes
Coming wipes
- 22d 13hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 04:04 UTC 12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Trust Issues ranking: what position does it hold?
In Europe, Trust Issues is #1,550; across all ranked servers, #4,646 on player hours over the last seven days, in the top 21%.
How many players are on Trust Issues?
0 of 50 slots are filled on Trust Issues at the moment. The seven-day average player count stands at 0, and the highest point was 3. Over the last 48 hours, the peak hour was 11:00 UTC, averaging 1 players.
Tags and Filters
How should the tags on Trust Issues be interpreted?
For Trust Issues, the game's server browser reads the following tags: gmrust (Game mode): Rust survival, standard; mp50 (Max players): Slots: 50; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167584 (Build): Game build number: 167584; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, synced to Facepunch's force wipe; ^v (Vanilla): As Facepunch ships the game: rates, kits and rules unchanged; EU (Europe): The server browser lists it under Europe. Current players, queue and world creation time come from the tags and appear at the top of this page.
Which lists and filters on BestRustServers.xyz contain Trust Issues?
The BestRustServers.xyz lists that include Trust Issues are: Rust servers in Europe, Rust community servers, ranked and Vanilla-tagged Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server Information
What Rust version is Trust Issues on?
On Windows, Trust Issues runs Rust network protocol 2634 and build 167584. Steam updates your game automatically, but it needs to match the protocol to join.
Trust Issues performance: is it smooth?
For the past 48 hours, server fps averaged 120, never dropping below 99. The entity count reached 98,989, covering buildings, deployables and all other world objects. The maximum memory used was 3,204 MB. What players experience as lag is low fps combined with a rising entity count.
How reliable is Trust Issues and is it online?
At the moment, Trust Issues is up. According to its reported uptime, the last restart was about 23 hours ago. Over the past 7 full days, it was online 154 of 168 hours, 92% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.
Where can Trust Issues be found?
In Europe, Trust Issues lists itself with its EU tag. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 208.115.206.26:28215 is its address.
Settings & Map
Trust Issues map: which one is it?
On Trust Issues, the map is procedural, size 4,250 with seed 1332784174, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
What are the settings and rules for Trust Issues?
The name Trust Issues carries no gather multiplier. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Community is its browser category. In its own words, it is vanilla: as Facepunch ships the game: rates, kits and rules unchanged. VAC protection is on.
Wipe Schedule
When does Trust Issues wipe?
Once a month Trust Issues wipes, with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe that takes every Rust server. The world in play was made 12 days 1 hours. Monthly wipes appear in its tags.
On Trust Issues, what occurs on wipe day?
An average peak of 1 players was drawn by its recent wipes. 0 hours after the latest wipe, the crowd hit its peak.
How to Join
What is the process to join Trust Issues?
Enter client.connect 208.115.206.26:28215 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs167584,ts8
Game
gmrust- Game mode Rust survival, standard.
mp50- Max players Slots: 50.
ts8- Group limit Default team size: 8.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167584- Build Game build number: 167584.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Wipe schedule
^m- Monthly Monthly wipes, synced to Facepunch's force wipe.
Difficulty
^v- Vanilla As Facepunch ships the game: rates, kits and rules unchanged.
Region
EU- Europe The server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.