Freddies Hell Re-Run
208.52.146.13:10015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 17h. The force wipe · high confidence
- usual gap
- 1.7 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 4 players, last three wipes
Coming wipes
- 21d 17hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 15:49 UTC 11d ago | 3 | – | running | 2 |
| Thu 24 Sep, 20:31 UTC 20d ago | 4 | – | 8.8 days | 2 |
| Wed 23 Sep, 16:15 UTC 21d ago | 4 | – | 1.2 days | 1 |
| Tue 22 Sep, 00:15 UTC 23d ago | 3 | – | 1.7 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Freddies Hell Re-Run ranking: what position does it hold?
Over the last seven days, Freddies Hell Re-Run ranks #15,763 in player hours, which is in the top 71% of ranked servers.
What is the player count on Freddies Hell Re-Run?
0 of 20 slots are filled on Freddies Hell Re-Run at the moment. The average player count over the last seven days is 0, with a peak of 1.
Tags and Filters
What is the meaning of the tags on Freddies Hell Re-Run?
For Freddies Hell Re-Run, the game's server browser reads the following tags: gmrust (Game mode): Rust survival, standard; mp20 (Max players): Slot count is 20; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167398 (Build): Game build number: 167398; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^m (Monthly): This server wipes once a month on the force wipe; ^v (Vanilla): The game unmodified: rates, kits and rules as Facepunch ships them; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Freddies Hell Re-Run in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include Freddies Hell Re-Run are: Best modded Rust servers. These filters on the server list display it: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server Overview
Freddies Hell Re-Run Rust version: which one?
The combination is Rust network protocol 2634 and build 167398 on Linux for Freddies Hell Re-Run. Your game has to match the protocol to connect; Steam takes care of updating it.
Is the performance on Freddies Hell Re-Run smooth?
Its average server fps over the last 48 hours was 123, with a low of 71. The entity count reached 58,002, covering buildings, deployables and all other world objects. Memory use peaked at 3,309 MB. What players experience as lag is low fps combined with a rising entity count.
Freddies Hell Re-Run uptime and reliability: what are they?
Freddies Hell Re-Run is currently online. The uptime it reports shows a restart roughly 5 days 12 hours ago. Over the past 7 full days, it was online 110 of 168 hours, 65% of the time. On 21 September 2026, BestRustServers.xyz saw it for the first time.
Freddies Hell Re-Run location: where is it?
No region is given by Freddies Hell Re-Run. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 208.52.146.13:10015.
Rules and Settings
Which map is used on Freddies Hell Re-Run?
A procedural map of size 3,300 and seed 1 is what Freddies Hell Re-Run runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
What are the settings and rules for Freddies Hell Re-Run?
No gather rate appears in the name of Freddies Hell Re-Run. No group limit is stated; the game's default of 8 players applies. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Plugin count: Oxide. Self-described as vanilla: the game unmodified: rates, kits and rules as Facepunch ships them. VAC protection is on.
Wipe Cycle
When does Freddies Hell Re-Run wipe?
The force wipe is the one monthly wipe on Freddies Hell Re-Run. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe that takes every Rust server. The world in play was made 11 days 9 hours. The tags declare wipes once a month.
On Freddies Hell Re-Run, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 4 players. 25 hours after the latest wipe, the crowd hit its peak.
How to Join
Freddies Hell Re-Run joining: how is it done?
Enter client.connect 208.52.146.13:10015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp20,ptrak,$r?,v2634,^m,^v,gmrust,cs167398,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp20- Max players Slot count is 20.
ts8- Group limit Default team size: 8.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167398- Build Game build number: 167398.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Wipe schedule
^m- Monthly This server wipes once a month on the force wipe.
Difficulty
^v- Vanilla The game unmodified: rates, kits and rules as Facepunch ships them.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.