№[4] D2S WarZone PvE 1000 Zombies Raidable Bases
208.52.153.33:28079 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 9% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 0h. The force wipe · high confidence
- wipe-day peak
- 10 players, last three wipes
Coming wipes
- 22d 0hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 26 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:50 UTCFW 13d ago | 10 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
In the top 9% of all ranked servers, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is #1,922 on player hours for the last seven days.
How many players are on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
The current player count for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is 4, out of 40 slots. The seven-day average player count stands at 3, and the highest point was 9. The busiest time in the last 48 hours was 15:00 UTC, when the average player count was 6.
Tags & Lists
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases tags: what do they indicate?
The game's server browser reads these tags from №[4] D2S WarZone PvE 1000 Zombies Raidable Bases: gmrust (Game mode): Survival as standard in Rust; mp40 (Max players): Slot count is 40; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, synced to Facepunch's force wipe; ^v (Vanilla): As Facepunch ships the game: rates, kits and rules unchanged; ^r (Roleplay): Listed as a roleplay server; ^c (Creative): Build freely, gather nothing; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include №[4] D2S WarZone PvE 1000 Zombies Raidable Bases are: Best modded Rust servers, Best Rust build servers, Best Rust creative servers, Rust roleplay servers and Rust servers: zombie, undead and infected. On the server list, the filters that bring it up are: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server Details
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases Rust version: which one?
The combination is Rust network protocol 2634 and build 167781 on Linux for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. Steam updates your game automatically, but it needs to match the protocol to join.
Is the performance on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases smooth?
Its average server fps over the last 48 hours was 30, with a low of 29. Buildings, deployables and the rest of the world accounted for up to 135,933 entities. Memory use peaked at 5,030 MB. What players experience as lag is low fps combined with a rising entity count.
How reliable is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases and is it online?
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases is currently online. The uptime it reports shows a restart roughly 5 hours ago. It was up 93% of the time over the last 7 full days, 156 of 168 hours. On 13 September 2026, BestRustServers.xyz saw it for the first time.
Where can №[4] D2S WarZone PvE 1000 Zombies Raidable Bases be found?
There is no region published by №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 208.52.153.33:28079.
Settings & Map
Which map is used on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Generated by the game, the map on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is procedural, size 4,250, seed 1704574028. View it on RustMaps from this page: identical size and seed produce an identical map.
What rules and configuration does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases have?
A gather rate is not given in the name №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. The default cap of 8 players per group is in force. Listed as build & creative, no gathering: sandbox building. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Oxide. Vanilla is the label it uses: as Facepunch ships the game: rates, kits and rules unchanged. VAC protection is on.
Wipe Schedule
On what schedule does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases wipe?
Once a month №[4] D2S WarZone PvE 1000 Zombies Raidable Bases wipes, with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe that takes every Rust server. The world in play was made 12 days 23 hours. Monthly wipes appear in its tags.
What happens on wipe day on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
An average peak of 10 players was drawn by its recent wipes. 26 hours after the latest wipe, the crowd hit its peak.
How to Join
What is the process to join №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Enter client.connect 208.52.153.33:28079 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. You can find its website at https://d2s.tebex.io/.
Server tags
Published as mp40,ptrak,$r?,v2634,^m,^v,^r,^c,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp40- Max players Slot count is 40.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Wipe schedule
^m- Monthly Monthly wipes, synced to Facepunch's force wipe.
Difficulty
^v- Vanilla As Facepunch ships the game: rates, kits and rules unchanged.
Gameplay
^r- Roleplay Listed as a roleplay server.
^c- Creative Build freely, gather nothing.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.