RustyJay | 3x | Mymini | Buildable Deep Sea
209.147.107.30:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.3 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:36 UTCFW 12d ago | 1 | – | running | 0 |
| Tue 22 Sep, 23:08 UTC 20d ago | 2 | held half | 8.8 days | 1 |
| Sat 19 Sep, 01:37 UTC 24d ago | 1 | held half | 3.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of RustyJay | 3x | Mymini | Buildable Deep Sea?
Rank #6,580 over the last seven days in player hours: RustyJay | 3x | Mymini | Buildable Deep Sea, inside the top 29% of ranked servers.
How many players are on RustyJay | 3x | Mymini | Buildable Deep Sea?
The current player count for RustyJay | 3x | Mymini | Buildable Deep Sea is 0, out of 150 slots. Averaged across the last seven days: 0 players, peaking at 2. Over the last 48 hours, the peak hour was 11:00 UTC, averaging 0 players.
Tags & Lists
RustyJay | 3x | Mymini | Buildable Deep Sea tags: what do they indicate?
The game's server browser reads these tags from RustyJay | 3x | Mymini | Buildable Deep Sea: gmrust (Game mode): Survival as standard in Rust; mp150 (Max players): Slot count is 150; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs166494 (Build): Build 166494; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Carbon provides the plugin framework here. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does RustyJay | 3x | Mymini | Buildable Deep Sea appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include RustyJay | 3x | Mymini | Buildable Deep Sea: 3x Rust servers by live players, Best modded Rust servers and Best Rust build servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 3x.
Server Details
What Rust version is RustyJay | 3x | Mymini | Buildable Deep Sea on?
The combination is Rust network protocol 2634 and build 166494 on Windows for RustyJay | 3x | Mymini | Buildable Deep Sea. Steam updates your game automatically, but it needs to match the protocol to join.
RustyJay | 3x | Mymini | Buildable Deep Sea performance: is it smooth?
Over 48 hours, it averaged 144 server fps; the lowest was 131. It held up to 95,214 entities: everything from buildings to deployables in the world. At its highest, memory usage was 4,721 MB. A climbing entity count and low fps are felt by players as lag.
What is the uptime and reliability of RustyJay | 3x | Mymini | Buildable Deep Sea?
The server is online: RustyJay | 3x | Mymini | Buildable Deep Sea. The uptime it reports shows a restart roughly 12 days ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.
What is the location of RustyJay | 3x | Mymini | Buildable Deep Sea?
There is no region published by RustyJay | 3x | Mymini | Buildable Deep Sea. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 209.147.107.30:28015.
Rules & Map
Which map is used on RustyJay | 3x | Mymini | Buildable Deep Sea?
A procedural map of size 4,050 and seed 6452317 is what RustyJay | 3x | Mymini | Buildable Deep Sea runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
What rules and configuration does RustyJay | 3x | Mymini | Buildable Deep Sea have?
By its name, the gather rate is 3x on RustyJay | 3x | Mymini | Buildable Deep Sea. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Carbon plugins are used. The server has VAC on.
Wipe Information
When does RustyJay | 3x | Mymini | Buildable Deep Sea wipe?
No next wipe can be predicted for RustyJay | 3x | Mymini | Buildable Deep Sea, which wipes at irregular times. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The current world has been running since 12 days 2 hours.
What happens on wipe day on RustyJay | 3x | Mymini | Buildable Deep Sea?
The average busiest point of its recent wipes was 1 players. 20 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 100% of recent wipes.
How to Join
How can I connect to RustyJay | 3x | Mymini | Buildable Deep Sea?
To connect, type client.connect 209.147.107.30:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp150,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y
Game
gmrust- Game mode Survival as standard in Rust.
mp150- Max players Slot count is 150.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs166494- Build Build 166494.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.