Server_217_DevBlog
212.110.152.61:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.5 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 11:00 UTC 15d ago | 0 | – | running | 0 |
| Sun 27 Sep, 14:27 UTC 17d ago | 0 | – | 1.9 days | 0 |
| Sat 26 Sep, 13:24 UTC 18d ago | 0 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Server_217_DevBlog ranking: what position does it hold?
Rank #16,860 over the last seven days in player hours: Server_217_DevBlog, inside the top 71% of ranked servers.
How many players are on Server_217_DevBlog?
The server Server_217_DevBlog is currently offline; it was last seen 15 days 14 hours ago.
Tags and Filters
How should the tags on Server_217_DevBlog be interpreted?
The game's server browser reads these tags from Server_217_DevBlog: gmrust (Game mode): Rust survival, standard; mp10 (Max players): Slots: 10; v2183 (Protocol): Your game must be on protocol 2183 to connect; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it appears under Modded; h5e7466bf (Custom tag): Set by the owner or a plugin, not a standard Rust tag; stok (Custom tag): Set by the owner or a plugin, not a standard Rust tag. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Server_217_DevBlog in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include Server_217_DevBlog: Best modded Rust servers. These filters on the server list display it: Type: Modded.
Server Information
Server_217_DevBlog Rust version: which one?
Rust network protocol 2183 on Windows is what Server_217_DevBlog uses. Your game has to match the protocol to connect; Steam takes care of updating it.
Server_217_DevBlog uptime and reliability: what are they?
Last seen 15 days 14 hours ago, Server_217_DevBlog is currently offline. Over the past 7 full days, it was online 0 of 168 hours, 0% of the time. On 26 September 2026, BestRustServers.xyz saw it for the first time.
What is the location of Server_217_DevBlog?
No region is published by Server_217_DevBlog. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 212.110.152.61:28015 is its address.
Rules and Settings
Server_217_DevBlog map: which one is it?
A procedural map is what Server_217_DevBlog runs, generated by the game.
Server_217_DevBlog rules and settings: what are they?
The name Server_217_DevBlog carries no gather multiplier. The server does not publish a group limit. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. VAC protection is off.
Wipe Schedule
When does Server_217_DevBlog wipe?
No next wipe can be predicted for Server_217_DevBlog, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. Its world dates from 15 days 20 hours.
What happens on wipe day on Server_217_DevBlog?
An average peak of 0 players was drawn by its recent wipes. 0 hours after the latest wipe, the crowd hit its peak.
Connect
Server_217_DevBlog joining: how is it done?
Use the F1 console: client.connect 212.110.152.61:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded
Game
gmrust- Game mode Rust survival, standard.
mp10- Max players Slots: 10.
v2183- Protocol Your game must be on protocol 2183 to connect.
Mods and access
oxide- Oxide Plugin framework: Oxide (uMod).
modded- Modded Plugins or settings alter the game, so it appears under Modded.
Other
h5e7466bf- Custom tag Set by the owner or a plugin, not a standard Rust tag.
stok- Custom tag Set by the owner or a plugin, not a standard Rust tag.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.