Rust START Server
212.22.93.89:28014 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 16 October, 19:54 UTC, in 2d 3h. Every 3 days · medium confidence
- usual gap
- 3 days between real wipes
- on rhythm
- 71% of its recent wipes
- wipe-day peak
- 3 players, last three wipes
- crowd held
- 75% else halves by day 2
Coming wipes
- 2d 3hFri 16 Oct, 19:54 UTC
- 5d 3hMon 19 Oct, 19:32 UTC
- 8d 2hThu 22 Oct, 19:10 UTC
- 11d 2hSun 25 Oct, 18:47 UTC
- 14d 2hWed 28 Oct, 18:25 UTC
- 17d 1hSat 31 Oct, 18:02 UTC
- 20d 1hTue 3 Nov, 17:40 UTC
- 22d 2hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 20:39 UTC 3d ago | 2 | – | running | 0 |
| Wed 7 Oct, 14:55 UTC 7d ago | 3 | halved by day 2 | 3.2 days | 0 |
| Sun 4 Oct, 17:07 UTC 9d ago | 3 | held half | 2.9 days | 3 |
| Thu 1 Oct, 17:30 UTCFW 12d ago | 4 | held half | 3 days | 1 |
| Mon 28 Sep, 15:52 UTC 16d ago | 5 | held half | 3.1 days | 4 |
| Sun 27 Sep, 15:14 UTC 17d ago | 5 | – | 1 days | 0 |
| Fri 18 Sep, 05:52 UTC 26d ago | 1 | – | 9.4 days | 0 |
| Tue 15 Sep, 08:28 UTC 29d ago | 1 | held half | 2.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Rust START Server ranking: what position does it hold?
In the top 30% of all ranked servers, Rust START Server is #6,766 on player hours for the last seven days.
What is the player count on Rust START Server?
0 of 5 slots are filled on Rust START Server at the moment. The seven-day average player count stands at 0, and the highest point was 2. Over the last 48 hours, the peak hour was 10:00 UTC, averaging 0 players.
Tags and Filters
Rust START Server tags: what do they indicate?
Read by the game's server browser, the tags Rust START Server publishes are: gmrust (Game mode): Standard survival gameplay; mp5 (Max players): The server has 5 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs166494 (Build): Running build 166494; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^m (Monthly): Monthly wipes, synced to Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Which lists and filters on BestRustServers.xyz contain Rust START Server?
The BestRustServers.xyz lists that include Rust START Server are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Server Overview
What Rust version is Rust START Server on?
On Windows, Rust START Server runs Rust network protocol 2634 and build 166494. Your game has to match the protocol to connect; Steam takes care of updating it.
Rust START Server performance: is it smooth?
Its average server fps over the last 48 hours was 65, with a low of 52. Buildings, deployables and the rest of the world accounted for up to 47,795 entities. At its highest, memory usage was 2,524 MB. Players feel lag when fps is low and entity count climbs.
How reliable is Rust START Server and is it online?
The server is online: Rust START Server. The uptime it reports shows a restart roughly 3 days 16 hours ago. It was up 76% of the time over the last 7 full days, 128 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.
Rust START Server location: where is it?
No region is given by Rust START Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 212.22.93.89:28014.
Settings & Map
Which map is used on Rust START Server?
On Rust START Server, the map is procedural, size 3,000 with seed 3799744469, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
What rules and configuration does Rust START Server have?
No gather rate appears in the name of Rust START Server. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Oxide. VAC protection is on.
Wipe Information
Rust START Server wipe schedule: what does it show?
About every 3 days is how often Rust START Server has wiped lately. On Friday 16 October at 19:54 UTC the next wipe is due. The current world has been running since 3 days 19 hours. Its tags give a wipe schedule of one month.
On Rust START Server, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 3 players. 10 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 75% of its recent wipes. In the wipes where it did not hold, half the peak was lost by day 2.
How to Join
Rust START Server joining: how is it done?
Enter client.connect 212.22.93.89:28014 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp5,ptrak,$r?,v2634,^m,gmrust,cs166494,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp5- Max players The server has 5 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs166494- Build Running build 166494.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Wipe schedule
^m- Monthly Monthly wipes, synced to Facepunch's force wipe.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.